
- English
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- Available on iOS & Android
eBook - ePub
UML 2 For Dummies
About this book
- Uses friendly, easy-to-understand For Dummies style to help readers learn to model systems with the latest version of UML, the modeling language used by companies throughout the world to develop blueprints for complex computer systems
- Guides programmers, architects, and business analysts through applying UML to design large, complex enterprise applications that enable scalability, security, and robust execution
- Illustrates concepts with mini-cases from different business domains and provides practical advice and examples
- Covers critical topics for users of UML, including object modeling, case modeling, advanced dynamic and functional modeling, and component and deployment modeling
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access UML 2 For Dummies by Michael Jesse Chonoles,James A. Schardt in PDF and/or ePUB format, as well as other popular books in Computer Science & Software Development. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Title
- Contents
- Introduction
- Part I : UML and System Development
- Chapter 1: Whatâs UML About, Alfie?
- Chapter 2: Following Best Practices
- Part II : The Basics of Object Modeling
- Chapter 3: Objects and Classes
- Chapter 4: Relating Objects That Work Together
- Chapter 5: Including the Parts with the Whole
- Chapter 6: Reusing Superclasses: Generalization and Inheritance
- Chapter 7: Organizing UML Class Diagrams and Packages
- Part III : The Basics of Use-Case Modeling
- Chapter 8: Introducing Use-Case Diagrams
- Chapter 9: Defining the Inside of a Use Case
- Chapter 10: Relating Use Cases to Each Other
- Part IV : The Basics of Functional Modeling
- Chapter 11: Introducing Functional Modeling
- Chapter 12: Capturing Scenarios with Sequence Diagrams
- Chapter 13: Specifying Workflows with Activity Diagrams
- Chapter 14: Capturing How Objects Collaborate
- Chapter 15: Capturing the Patterns of Behavior
- Part V : Dynamic Modeling
- Chapter 16: Defining the Objectâs Lives with States
- Chapter 17: Interrupting the States by Hosting Events
- Chapter 18: Avoiding States of Confusion
- Part VI : Modeling the Systemâs Architecture
- Chapter 19: Deploying the Systemâs Components
- Chapter 20: Breaking the System into Packages/Subsystems
- Part VII : The Part of Tens
- Chapter 21: Ten Common Modeling Mistakes
- Chapter 22: Ten Useful UML Web Sites
- Chapter 23: Ten Useful UML Modeling Tools
- Chapter 24: Ten Ways to Use UML Diagrams