Designers Don't Read
eBook - ePub

Designers Don't Read

  1. 224 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Designers Don't Read

About this book

Austin Howe is a creative director, writer, advocate, and cheerleader for design-but not a designer. He believes "in the wonder and exuberance of someone who gets paid-by clients to do what he loves." Howe places immense value on curiosity and passion to help designers develop a point of view, a strong voice. He explores the creative process and conceptualization, and delves into what to do when inspiration is lacking. If there's a villain in these elegant, incisive, amusing, and inspiring essays, it's ad agencies and marketing directors, but even villains serve a purpose and illustrate the strength of graphic design "as a system, as a way of thinking, as almost a life style." Howe believes that advertising and design must merge, but merge with design in the leadership role. He says that designers should create for clients and not in the hope of winning awards. He believes designers should swear "a 10-year commitment to make everything we do for every client a gift." If this sounds like the designer is the client's factotum, not so. Howe also argues in favor of offering clients a single solution and being willing to defend a great design. Organized not only by topic, but also by how long it will take the average reader to complete each chapter, Designers Don't Read is intended to function like a "daily devotional" for designers and busy professionals involved in branded communications at all levels. Begun as a series of weekly essays sent every Monday morning to top graphic designers, Designers Don't Read quickly developed a passionate and widespread following. With the approximate time each chapter might take to read, Designers Don't Read 's delight and provocation can be fit into the niches in the life of a time-challenged designer. Or it may be hard to resist reading the entire book in one sitting!

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Yes, you can access Designers Don't Read by Austin Howe in PDF and/or ePUB format, as well as other popular books in Design & Design History & Criticism. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Frontmatter
  3. Title Page
  4. Copyright
  5. Contents
  6. If Designers Don’t Read, Why Did I Spend a Year Writing This Book?
  7. Every Design Firm Sounds Exactly the Same
  8. Finding Your Voice
  9. Voice versus Style
  10. Design Is Drumming
  11. Addendum To “Design Is Drumming”
  12. The Power of the Poster
  13. Planners, Account People, and Project Managers
  14. Planning and Design
  15. More of You and Less of Them Is Best for Them
  16. Designers versus Advertising Art Directors
  17. Art Directors Don’t Anymore
  18. The Death of Advertising: Unenlightened Self-Interest
  19. Design Requires Full Immersion, Not Sprinkling or Pouring
  20. Maybe You’d Do Better Work if You Went In-House
  21. How Many Ideas Should You Present?
  22. The Power of Curiosity and Camaraderie to Get You Out of a Creative Rut
  23. Creative Destruction and the Future Advantages of Mediocrity
  24. Career Launchers
  25. Be Inconsistent for a Change
  26. OCD and Modernism
  27. Writers Should Draw and Designers Should Write
  28. Sometimes the Most Inspiring Thing You Can Say Is Nothing
  29. Overcommitment
  30. Nocturnal Genius
  31. Graphic Designers Still Haven’t Really Embraced the Web
  32. A New Secret Weapon for Producing Great Work: Respect
  33. How the Saarinen Family Saved Me from Becoming the Sausage King
  34. A Writer’s View of Semiotics and Why You Might Care
  35. My Lunch with Michelle Pfeiffer and Whatshisname
  36. For Every Caveman, There’s a Talking Gecko
  37. Even When We’re Lying We’re Telling the Truth
  38. What Is Modern?
  39. What Making Radio Commercials Taught Me about Design
  40. The Importance of Presentation Skills
  41. Concept Development: Some Different Approaches That Work
  42. Seven Designer Shades of Gray
  43. Which Drugs Work Best for Different Kinds of Projects?
  44. What Would Happen if I Did a Piece on Curiosity?
  45. Writing as Art
  46. My Role in All of This
  47. The End
  48. Index
  49. Appendix
  50. Books
  51. Footnote