Discrete Simulation and Animation for Mining Engineers
eBook - PDF

Discrete Simulation and Animation for Mining Engineers

  1. 600 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Discrete Simulation and Animation for Mining Engineers

About this book

General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system. Discrete Simulatio

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Yes, you can access Discrete Simulation and Animation for Mining Engineers by John Sturgul in PDF and/or ePUB format, as well as other popular books in Mathematics & Mathematics General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2015
Print ISBN
9781482254419
eBook ISBN
9781482254426

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Introduction
  5. Chapter 1: What Is PROOF Animation?
  6. Chapter 2: Drawing a Layout
  7. Chapter 3: More on Layouts I
  8. Chapter 4: More on Layouts II
  9. Chapter 5: Some PROOF Icons
  10. Chapter 6: More PROOF Icons
  11. Chapter 7: Introduction to the GPSS/H Simulation Language
  12. Chapter 8: The GENERATE Block and Transactions
  13. Chapter 9: ADVANCE and TRANSFER Blocks
  14. Chapter 10: Making .ATF Files
  15. Chapter 11: QUEUE/DEPART Blocks
  16. Chapter 12: SEIZE/RELEASE Blocks
  17. Chapter 13: Arithmetic in GPSS/H
  18. Chapter 14: ENTER/LEAVE Blocks
  19. Chapter 15: Other Forms of the TRANSFER Block
  20. Chapter 16: The TEST Block
  21. Chapter 17: Standard Numerical Attributes
  22. Chapter 18: Functions
  23. Chapter 19: Parameters
  24. Chapter 20: More on Parameters
  25. Chapter 21: TABLES
  26. Chapter 22: LOGIC Switches and the GATE Block
  27. Chapter 23: Miscellaneous Statements
  28. Chapter 24: The SELECT and COUNT Blocks
  29. Chapter 25: Variables and Expressions
  30. Chapter 26: The Buffer Block
  31. Chapter 27: The ASSEMBLY Block
  32. Chapter 28: MATCH, GATHER, and PREEMPT Block
  33. Chapter 29: MACROs
  34. Chapter 30: A Few More PROOF Icons
  35. Chapter 31: SAVEVALUES
  36. Back Cover