Technology holds vast potential for learning and development (L&D) practitioners. It can improve performance, productivity, engagement and knowledge retention. But if employees aren't able to leverage the potential of these technologies, any investment in them may be wasted.
Digital Learning in Organizations shows L&D professionals how to make sure that their workforce is 'digitally ready' and has the skills, capabilities and understanding needed to capitalize on the opportunities created by learning technologies and to feel confident in their ability to get the most out of them.
It includes guidance on how technologies can be used to improve both social and personal learning, how the increased flexibility created by technology enables a multi-located workforce to develop simultaneously, and discussion of how to ensure that technology really does facilitate employee development and doesn't become a distraction.
Digital Learning in Organizations also includes comprehensive coverage of the ways in which L&D practitioners can engage with learning technologies and digital capabilities such as mobile learning, wearable technology, learning analytics, digital game-based learning as well as augmented, mixed and virtual reality.
Packed with insights from leading L&D practitioners and case studies from organizations including Royal Mail, DTE Energy, and the UK National Health Service (NHS), this is an essential read for all L&D practitioners needing to improve employee and company performance in a digital world.

eBook - ePub
Digital Learning in Organizations
Help your Workforce Capitalize on Technology
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
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Index
Note: Page numbers in italics indicate figures
Adams, D 111β12
The Hitchhikerβs Guide to the Galaxy 111β12, 113
Ajzen, I 78
Alexander, C 175
algorithms 25, 206β07 see also Amazon
Amazon (and) 24β25, 146, 149, 206, 207, 208
Alexa 218
e-books vs paper based books 55
Apple 25, 41β42, 65, 107
Siri 219
artificial intelligence (AI) (and) 208β09 see also Turing, A
artificial general intelligence (AGI) 209
artilects 218β19
chatbot: Jill Watson 211, 212 see also case studies
the Chinese Room 209 see also Searle, J
devices 218
in the future 227β28
Independent article on (2017) see also Hawking, S
Microsoft Cortana 218
augmented (AR) and virtual reality (VR) 224β27, 224
barriers to adoption of 226β27
hazards and safety 225β26
Bandura, A 109
Basically Eliza program 210, 212 see also Weizenbaum, J
Being Digital 145 see also Negroponte, N
Bennett, S 154
Biggs, J 35
blogs/blogging (and) 14, 45, 53, 54, 55, 69β70, 72, 87, 100, 136β39, 146β47, 160β63, 170, 177, 203, 236
blog βscrapingβ 112
Learning with βeβs 161β62
as literacy 152
βlurking and loafingβ 114β15
on voice control 220 see also Clark, D
Bloomβs taxonomy 177
Blunden, H (Director, Activate Learning Solutions) 166β67
Bolton, G 110
Bourdieu, P 109, 162
Bowie, D 58
Bozarath, J 33β34
Brabazon, T 79
Braverman, H 175
Bring Your Own Device (BYOD) 32, 100β101
and Choose your Own Device (CYOD) 100
Brown, J S 35, 131
Bruff, A 148β49 see also case studies
Burden, K 21
Cage, D 189
Callaghan, J (PM, UK) 58
Calle, H 207β08
Carr, N 79, 131
case studies (for)
change in context: change agency
ownership of ideas 73β74
change in context: integrating technology
David Hopkins 88β89
change in context: integrating technology
Fosway Group 84β85
connection and disruption: Twitter
you are what you tweet 172β73
digital readiness: connected
Mr Bruff 148β49
digital readiness: staying competitive in a digital world
Activate Learning Solutions 166β67
case studies (for)
disrupting workplace learning: authentic learning
authentic learning and smartphones 36β37
disrupting workplace learning: being open
Unity Technologies 51
disrupting workplace learning: learning transfer
North Carolina 33β34
disrupting workplace learning: prosumers
prosumer behaviour 46β47
disrupting workplace learning: Trojan Mice
deviating from the norm 42
the future: chatbots
Jill Watson 211, 212
the future: immersive technologies
Royal Mail 223
the future: when human and machine combine
Tanya Vlach, eye-borg 231
hyper-connected communities of practice
international perspectives 106β08
social beings: Sea Salt Learning and CEO Julian Stodd 118β19
learning and change: psychological event horizon
fallen giants 22β23
learning technology: a brief history
computer assisted learning (CAL) 64β65
personalizing learning: desire lines
local authority 94β95
state of play: game-based learning
Sponge 185β86
state of play: simulation and simulators
DTE Energy 192β93
NHS critical incident simulation 191
Castells, M 138, 169
change in context (and) 71β90
bringing learning into the workplace 81
change agency 72β74 see also case studies
at end of our tethers: untethered learning 76β77
handy tools: mobile technology and smartphones 74β76
integrating technology 81β85 see also case studies
looking through the holes: the challenge 80β81
motivation for adopting change 78
the SAMR model 86β89, 86 see also case studies
winning hearts and minds 78β80
Chaplin, H 194
Chong, C 23
Christensen, C 19, 23β24, 26
Clark, A 229
Clark, D 220
on voice control (blog post) 220
Clarke, A...
Table of contents
- Foreword by Donald H Taylor
- Foreword by Shelly Sanchez Terrell
- Acknowledgements
- Introduction: setting the scene
- 01 Learning and change
- 02 Disrupting workplace learning
- 03 A brief history of learning technology
- 04 Change in context
- 05 Personalizing learning
- 06 Hyper-connected communities of practice
- 07 Knowledge networks
- 08 Digital readiness
- 09 Connection and disruption
- 10 State of play
- 11 How we shape our futures
- References
- Index
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