The Golden Age of Video Games
eBook - PDF

The Golden Age of Video Games

The Birth of a Multibillion Dollar Industry

  1. 211 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Golden Age of Video Games

The Birth of a Multibillion Dollar Industry

About this book

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

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Information

Year
2016
Edition
1
eBook ISBN
9781439873243

Table of contents

  1. Front cover
  2. Contents
  3. Foreword
  4. Preface
  5. Acknowledgments
  6. Timeline
  7. Part I
  8. The Beginning
  9. The First Commercial Game and the First Home Console
  10. Atari, Pong, and the Jackals
  11. Pong Goes Home
  12. Home Consoles
  13. Meanwhile, in Japan…
  14. Computers Go Home Too!
  15. Games That Pushed Boundaries I
  16. Part II
  17. 1983: The Crash
  18. Computers, Computers, Computers
  19. Atari and Commodore: from Here, Where?
  20. Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario
  21. New Competition: the Sega Master System
  22. Games That Pushed Boundaries II
  23. Part III
  24. The Beginning of a New Era
  25. New Generations with Some of the Same Old Problems
  26. 1991: Sony and Nintendo?
  27. The PC Becomes Gaming Mature
  28. Games That Pushed Boundaries III
  29. Epilogue
  30. Game Over
  31. Press Start to Continue
  32. Appendix A
  33. Appendix B
  34. Bibliography
  35. Photo Credits
  36. About the Author
  37. Back cover

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Yes, you can access The Golden Age of Video Games by Roberto Dillon in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.