
- 218 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
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Yes, you can access The Golden Age of Video Games by Roberto Dillon in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Contents
- Foreword
- Preface
- Acknowledgments
- Timeline
- Part I
- The Beginning
- The First Commercial Game and the First Home Console
- Atari, Pong, and the Jackals
- Pong Goes Home
- Home Consoles
- Meanwhile, in Japan…
- Computers Go Home Too!
- Games That Pushed Boundaries I
- Part II
- 1983: The Crash
- Computers, Computers, Computers
- Atari and Commodore: from Here, Where?
- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario
- New Competition: the Sega Master System
- Games That Pushed Boundaries II
- Part III
- The Beginning of a New Era
- New Generations with Some of the Same Old Problems
- 1991: Sony and Nintendo?
- The PC Becomes Gaming Mature
- Games That Pushed Boundaries III
- Epilogue
- Game Over
- Press Start to Continue
- Appendix A
- Appendix B
- Bibliography
- Photo Credits
- About the Author
- Back cover