
- 198 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This volume, a collection with contributions from some of the major scholars of the Gothic in literature and culture, reflects on how recent Gothic studies have foregrounded a plethora of technologies associated with Gothic literary and cultural production. The engaging essays look into the links between technologies and the proliferation of the Gothic seen in an excess of Gothic texts and tropes: Frankensteinesque experiments, the manufacture of synthetic (true?) blood, Moreauesque hybrids, the power of the Borg, Dr Jekyll's chemical experimentations, the machinery of Steampunk, or the corporeal modifications of Edward Scissorhands. Further, they explore how techno-science has contributed to the proliferation of the Gothic: Gothic in social media, digital technologies, the on-line gaming and virtual Goth/ic communities, the special effects of Gothic-horror cinema. Contributors address how Gothic technologies have, in a general sense, produced and perpetuated ideologies and influenced the politics of cultural practice, asking significant questions: How has the technology of the Gothic contributed to the writing of self and other? How have Gothic technologies been gendered, sexualized, encrypted, coded or de-coded? How has the Gothic manifested itself in new technologies across diverse geographical locations? This volume explores how Gothic technologies textualize identities and construct communities within a complex network of power relations in local, national, transnational, and global contexts. It will be of interest to scholars of the literary Gothic, extending beyond to include fascinating interventions into the areas of cultural studies, popular culture, science fiction, film, and TV.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Acknowledgements
- Introduction: Technogothics
- 1 Technospectrality: Essay on Uncannimedia
- 2 Gothic Fiction and the Evolution of Media Technology
- 3 Eerie Technologies and Gothic Acoustemology
- 4 Sonic Media And Spectral Loops
- 5 Braaiinnsss!: Zombie-Technology, Play and Sound
- 6 Biomedical Horror: The New Death and the New Undead
- 7 Recalcitrant Tissue: Cadaveric Organ Transplant and the Struggle for Narrative Control
- 8 George Bestâs Dead Livers: Transplanting the Gothic into Biotechnology and Medicine
- 9 Nanodead: The Technologies of Death in Ian McDonaldâs Necroville
- 10 Staging the Extraordinary Body: Masquerading Disability in Patrick McGrathâs Martha Peake
- 11 Text as Gothic Murder Machine: The Cannibalism of Sawney Bean and Sweeney Todd
- 12 Neoliberal Adventures in Neo-Victorian Biopolitics: Mark Hodderâs Burton and Swinburne Novels
- 13 Language Will Eat Your Brain
- Contributors
- Index