Computer Games and Software Engineering
eBook - PDF

Computer Games and Software Engineering

  1. 311 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Computer Games and Software Engineering

About this book

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

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Yes, you can access Computer Games and Software Engineering by Kendra M. L. Cooper, Walt Scacchi, Kendra M. L. Cooper,Walt Scacchi in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Contents
  3. Contributors
  4. Chapter 1: Introducing Computer Games and Software Engineering
  5. Chapter 2: Use of Game Development in Computer Science and Software Engineering Education
  6. Chapter 3: Model-Driven Engineering of Serious Educational Games : Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills
  7. Chapter 4: A Gameful Approach to Teaching Software Design and Software Testing
  8. Chapter 5: Educational Software Engineering : Where Software Engineering, Education, and Gaming Meet
  9. Chapter 6: Adaptive Serious Games
  10. Chapter 7: RESTful Client–Server Architecture : A Scalable Architecture for Massively Multiuser Online Environments
  11. Chapter 8: Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games
  12. Chapter 9: Understanding User Behavior at Three Scales : The AGoogleADay Story
  13. Chapter 10: Modular Reuse of AI Behaviors for Digital Games
  14. Chapter 11: Repurposing Game Play Mechanics as a Technique for Designing Game- Based Virtual Worlds
  15. Chapter 12: Emerging Research Challenges in Computer Games and Software Engineering
  16. Back Cover