Electronic Art
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About this book

Computers are more and more becoming creative tools in music as well as in the visual arts and design. In the last few years, it has become clear that digital technology provides a platform for multimedia productions as well as a medium for new art forms. Computer Music and Computer Graphics & Animation have their own international forums. The need was felt, however, to bring together the diverse disciplines within art and technology in one international event - the First International Symposium on Electronic Art (FISEA). The Symposium attracted considerable interest and hundreds of papers and proposals were submitted, of which a selection were accepted. This book, also published as a supplement to the journal Leonardo, publishes 20 of these selected papers under the editorship of Wim van der Plas, Ton Hokken and Johan den Biggelaar. This richly illustrated issue on Electronic Art reflects the enormous international interest which FISEA generated and will further stimulate interest in applications of new technology in music, visual arts and design.

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Yes, you can access Electronic Art by Roger F. Malina,W. Van der Plas,T. Hokken,J. den Biggelaar in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Art General. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Electronic Art
  3. Copyright Page
  4. Table of Contents
  5. EDITORIAL
  6. Chapter 1. Perceptual Correspondences of Abstract Animation and Synthetic Sound
  7. Chapter 2. Art and Education in the Telematic Culture
  8. Chapter 3. The Electronic Bauhaus: Gestalt Technologies and the Electronic Challenge to Visual Art
  9. Chapter 4. Logic and Time-Based Art Practice
  10. Chapter 5. Computational Art
  11. Chapter 6. Establishing a Tonic Space with Digital Color
  12. Chapter 7. The Creation Station: An Approach to a Multimedia Workstation
  13. Chapter 8. Computer Music Languages . . .and the Real World
  14. Chapter 9. Computer Graphics and Animationas Agents of Personal Evolution in the Arts
  15. Chapter 10. Storing Art Images in Intelligent Computers
  16. Chapter 11. The Making of a Film with Synthetic Actors
  17. Chapter 12. Towards a Universal and Intelligent MIDI-Based Stage System: A Composer/Performer's Testimony
  18. Chapter 13. Geometric Image Modelling of the Musical Object
  19. Chapter 14. The Computer: Liberator or Jailerof the Creative Spirit
  20. Chapter 15. The Aesthetics of Exhibition:A Discussion of Recent American Computer Art Shows
  21. Chapter 16. The Staging of Leonardo's Last Supper: A Computer-Based Exploration of Its Perspective
  22. Chapter 17. State-of-the-Art Art
  23. Chapter 18. A New Language for Artistic Expression: The Electronic Arts Landscape
  24. Chapter 19. Some Issues in the Development of Computer Art as a Mathematical Art Form
  25. Chapter 20. Orphics: Computer Graphics and the Shaping of Time with Color
  26. ABSTRACTS