Affective Computing
eBook - PDF

Affective Computing

  1. 452 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Affective Computing

About this book

This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing.

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Yes, you can access Affective Computing by Jimmy Or in PDF and/or ePUB format, as well as other popular books in Computer Science & Artificial Intelligence (AI) & Semantics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Affective Computing
  2. Preface
  3. Contents
  4. 1. Facial Expression Recognition Using 3D Facial Feature Distances
  5. 2. Facial Expression Recognition in the Presence of Head Motion
  6. 3. The Devil is in the Details – the Meanings of Faces and How They Influence the Meanings of Facial Expressions
  7. 4. Genetic Algorithm and Neural Network for Face Emotion Recognition
  8. 5. Classifying Facial Expressions Based on Topo-Feature Representation
  9. 6. Layered Fuzzy Facial Expression Generation:Social, Emotional and Physiological
  10. 7. Modelling, Classification and Synthesis of Facial Expressions
  11. 8. The Development of Emotional Flexible Spine Humanoid Robots
  12. 9. The Perception of Bodily Expressions of Emotion and the Implications for Computing
  13. 10. From the Lab to the Real World: AffectRecognition Using Multiple Cues and Modalities
  14. 11. The Art of Expressing Emotions in VirtualHumans
  15. 12. Computational Emotion Model forVirtual Characters
  16. 13. SIMPLEX – Simulation of Personal Emotion Experience
  17. 14. From Signals to Emotions: Applying Emotion Models to HM Affective Interactions
  18. 15. The Information Processing Role of theAmygdala in Emotion
  19. 16. A Physiological Approach toAffective Computing
  20. 17. iFace: Facial Expression Training System
  21. 18. Affective Embodied Conversational Agents for Natural Interaction
  22. 19. Exploring Un-Intentional Body Gestures forAffective System Design
  23. 20. Towards Affect-sensitive Assistive InterventionTechnologies for Children with Autism
  24. 21. Authoring Emotion
  25. 22. Computer-Assisted Regulation ofEmotional and Social Processes
  26. 23. Generating Facial Expressions withDeep Belief Nets