
- 168 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
"An entertaining, race-against-time narrative."
—Kobo review
"A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas."
—Goodreads review
Eleven game designers. Eight grand ideas. Seven days to will them into reality.
Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain.
Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.
David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgments
- Introduction: Architects of Permadeath
- Author
- 1 Day Zero: Bold Ambitions
- 2 Day One: Programming Benders
- 3 Day Two: Workday Blues
- 4 Day Three: Pressures
- 5 Day Four: Halfway
- 6 Day Five: Bugs
- 7 Day Six: Tough Calls
- 8 Day Seven: Verdicts
- Conclusion: When Dreams Meet Reality
- Index