
- 240 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.
About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
- The principles of algorithmic art
- A Processing language tutorial
- Using organic, pseudo-random, emergent, and fractal processes
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Table of Contents
Part 1 Creative Coding
- Generative Art: In Theory and Practice
- Processing: A Programming Language for Artists Part 2 Randomness and Noise
- The Wrong Way to Draw A Line
- The Wrong Way to Draw a Circle
- Adding Dimensions
- Part 3 Complexity
- Emergence
- Autonomy
- Fractals
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Information
Part one. Creative Coding
âThe machine makes the music, but I created the machine... I donât know where responsibility lies in that situation.Autechreâs Sean Booth, in interview, 2010
Chapter 1. Generative Art: In Theory and Practice
1 You can read Prof. Galanterâs paper in full at www.philipgalanter.com/downloads/ga2003_paper.pdf.
1.1. Not your fatherâs art form
2 Richard Dawkinsâ book The Blind Watchmaker (1986) is a good, accessible introduction to the topic of genetic algorithms and their application.
Figure 1.1. Tube Clock (2009)

1.2. The history of a new idea
3 Even though Processing can be used to create generative music, this book focuses solely on the creation of visuals. Generative music is a huge and fascinating topic that warrants a book of its own. David Toopâs Haunted Weather might be a good place to start.
Table of contents
- Copyright
- Dedication
- Brief Table of Contents
- Table of Contents
- List of Artworks
- Foreword
- Preface
- Acknowledgments
- About this Book
- About the Author
- Introduction: The Organic vs. The Mechanical
- Part one. Creative Coding
- Chapter 1. Generative Art: In Theory and Practice
- Chapter 2. Processing: A Programming Language for Artists
- Part two. Randomness & Noise
- Chapter 3. The Wrong Way to Draw a Line
- Chapter 4. The Wrong Way to Draw a Circle
- Chapter 5. Adding Dimensions
- Part three. Complexity
- Chapter 6. Emergence
- Chapter 7. Autonomy
- Chapter 8. Fractals
- Index
- List of Figures
- List of Tables
- List of Listings