Art Class: Manga Art
eBook - ePub

Art Class: Manga Art

How to Create Your Own Artwork

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Art Class: Manga Art

How to Create Your Own Artwork

About this book

Exciting, mesmerizing, simple yet complex, manga is artwork drawn in a typical Japanese cartoon style. This sensational guide covers everything the budding manga artist needs, from choosing essential materials to creating dynamic, innovative characters and scenarios. Topics include:
• anatomy, poses, and expressions
• monsterization and effects
• genre stylings-from adventure, action, and fantasy to chibi and romance. ABOUT THE SERIES: Arcturus' Art Class books are a curated series of instructional art and craft titles designed to inspire artists of all levels, from beginner to professional. Stunningly presented in full color, and in a highly usable landscape format, these comprehensive books are packed with all the ideas, inspirations, step-by-step projects, and techniques you'll need to master the subject covered.

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Yes, you can access Art Class: Manga Art by Ben Krefta in PDF and/or ePUB format, as well as other popular books in Art & Art Techniques. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Arcturus
Year
2019
Print ISBN
9781788283007
eBook ISBN
9781789504514
Topic
Art

Drawing Faces

In real life, faces have a range of shapes, sizes, and characteristics. In manga, these varieties are usually exaggerated. By redrawing the proportions of facial features you can illustrate a character’s qualities—whether they are old, young, male, female, good or evil, for example—as well as subtler personality traits.
If needs be, the style and shape of the face allows for a wide range of exaggerated expressions to convey a character’s mood. Large, round eyes and simple noses and mouths represented by just a few dashes and curves may sound easy to draw, but there are still right and wrong ways to draw the features outlined in this section.

Eyes

Manga faces revolve around the eyes. They’re the key component to give your characters emotion, personality, and a unique style. Eyes are lots of fun to practice and experiment with, but can be tricky to get right as they need to be balanced, symmetrical and placed correctly. They’re usually positioned halfway down the head and spaced one eye’s width apart. If the eyes are quite large, you’ll need to draw the head a little wider to accommodate them.
How detailed you choose to make your characters’ eyes is a matter of personal taste. Since there’s not a lot of focus on manga characters’ noses and mouths, some artists like putting a lot of details, colors, lighting effects, and flares in or around the eye to create a focal point on the face.
While large, saucer eyes are often found in manga, eyes can come in a variety of shapes and sizes that still adhere to the manga aesthetic. I’ve drawn some examples here.
ā° Adjusting the iris, pupil and color schemes can create villains and demons.
ā° The shiny look is achieved by using a ball of light reflection.
• The eyelid covers the top of the iris unless the eyes are wide open with surprise.
ā° Villains tend to have small dot-like pupils. This can also be used to denote shock and surprise.
• Tilt the eyebrow down toward the nose to create angry, confident characters or tilt the opposite way to create a worried or sub...

Table of contents

  1. Title
  2. Contents
  3. Introduction
  4. Tools and Materials
  5. Drawing Heads
  6. Drawing Faces
  7. Drawing Hands and Feet
  8. Drawing Figures
  9. Clothing and accessories
  10. Action
  11. Color and Tone
  12. Designing the Page
  13. Creating Characters
  14. Digital Color Drawing
  15. Scanning, adding Color, and Cel Shading
  16. The Soft Figure CG
  17. Color Choice
  18. From a Fantasy World
  19. Under Arrest!
  20. Futuristic Fighter Pilot
  21. War Games
  22. Gothic Lolita
  23. Beasts
  24. Digital Dos and Don’ts
  25. Finished Works
  26. Art Questions and Answers
  27. Glossary
  28. Copyright