
- 288 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Automated Lighting Programmer's Handbook
About this book
The Automated Lighting Programmer's Handbook, fourth edition, provides respected and clear coverage of the process of programming automated lighting fixtures from basic principles to advanced production preparations.
This guide helps lighting programmers and designers with the creative and operational challenges they face in their rapidly evolving industry. Concepts, procedures, and guidelines to ensure a successful production are covered as well as troubleshooting, much needed information on workflows, technology, work relationships, console networking, digital lighting, and more. Chapters are peppered with advice and war stories from some of the most prominent lighting designers and programmers of today. The fourth edition is the most comprehensive yet: added topics include programming structure, advanced recording/editing, cloning, multi-cell fixtures, safety routines, GDTF, and pre-visualization. Deep explorations into the work of programmers from Earlybird and Broadway provide readers with timely real-world scenarios and advice.
The information in this book is perfect for anyone interested in the programming of automated lighting in any market. From the beginner to the expert, the methodologies within provide simple, yet powerful tools to assist with any production. Lighting designers also will gain important knowledge about the procedures and concepts utilized by lighting programmers.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- List of Figures
- List of Tables
- Acknowledgments
- Introduction
- Ten Things Every Programmer Should Know
- 1 Programming Philosophies
- 2 Automated Lighting Concepts
- 3 Preparing for Programming
- 4 Basic Programming
- 5 Intermediate Programming
- 6 Advanced Programming
- 7 External Interactions
- 8 Media Servers and Digital Lighting
- 9 The Age of Networking
- 10 Programming Genres
- 11 Troubleshooting
- 12 Emergency Preparedness
- 13 Programmer and Designer Relationships
- 14 Words of Wisdom from Industry Professionals
- Appendix A-1: Sydney 2000 Olympic Games Journal
- Appendix A-2: Sydney 2000 Olympic Games Twenty Years Retrospect
- Appendix B-1: Workflows of Success with Earlybird
- Appendix B-2: Earlybird Case Studies
- Appendix C: Scott K. Tusing—Broadway Lighting Programmer
- Glossary
- Index