Shading, Lighting, and Rendering with Blender EEVEE
Sammie Crowder
- 374 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Shading, Lighting, and Rendering with Blender EEVEE
Sammie Crowder
About This Book
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0Key Features⢠Learn real-time rendering engine concepts by creating three projects⢠Understand how to update workflows to Blender 3.0⢠Explore intermediate to advanced-level tutorials on creating art inside BlenderBook DescriptionBlender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.What you will learn⢠Explore EEVEE Render Properties for optimal outcomes⢠Focus on shading processes, including those that are both traditional and more cutting-edge⢠Understand composition and create effective concept art inside Blender⢠Discover procedural workflows to shorten the artistic process instead of getting mired in details⢠Understand intermediate Blender workflows for working in a professional environment⢠Develop art in different styles and learn why each style has different workflows and conventions⢠Create interactive, rapid changes in Blender's EEVEE engineWho this book is forThis book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Frequently asked questions
Information
Chapter 12: Special Effects with EEVEE â Fire and Smoke
- Creating fire with Quick Smoke
- Tweaking the shader for fire and smoke in EEVEE
- Optimal EEVEE render settings for the smoke and fire
- How to combine renders in Cycles and EEVEE
Technical requirements
Creating fire with Quick Smoke
- In Chapter 12-Start.blend, I have hidden our hangar from view so that we can create the fire without Blender having to render the entire scene plus the fire at once. You'll notice the only object visible in the scene is the FireObject. This object is the exact size of one of the thrusters of our spaceship. We're going to use its geometry as the basis for the size of the...