Unity Certified Programmer Exam Guide
Pass the Unity certification exam with the help of expert tips and techniques, 2nd Edition
Philip Walker
- 766 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Unity Certified Programmer Exam Guide
Pass the Unity certification exam with the help of expert tips and techniques, 2nd Edition
Philip Walker
About This Book
A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer
Key Features
- Learn essentials of game scripting with Unity and C# to customize aspects of your game
- Tackle challenges in Unity game development and the certification exam using effective techniques and solutions
- Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions
Book Description
Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
What you will learn
- Discover techniques for writing modular, readable, and reusable scripts in Unity
- Implement and configure objects, physics, controls, and movements for your game projects
- Understand 2D and 3D animation and write scripts to interact and use Unity s rendering API
- Explore Unity APIs for adding lighting, materials, and textures to your apps
- Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more
- Focus on SOLID principles for writing clean and maintainable Unity applications
Who this book is for
This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.
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Frequently asked questions
Information
Chapter 1: Setting Up and Structuring Our Project
- To take you through a fun, simple, side-scrolling shooter project with some downloadable art assets and sounds that will cover the core objectives in Unity's exam
- To get you as ready for the exam as possible with regular testing and reviewing
- The six core objectives
- Overview of design patterns
- The SOLID principles
- Designing the Killer Wave game
- The Killer Wave game framework
- Setting up Unity 2020 LTS
- Setting up your Unity project
The core exam skills covered in this chapter
- Setting up your Unity project
- Recognize techniques for structuring scripts for modularity, readability, and reusability.
Technical requirements
The six core objectives
- Programming core interactions
- Working in the art pipeline
- Developing application systems
- Programming for scene and environment design
- Optimizing performance and platforms
- Working in professional software development teams
Programming core interactions
- Implement and configure game object behavior and physics
- Implement and configure inputs and controls
- Implement and configure camera views and movement