Esports and the Media
eBook - ePub

Esports and the Media

Challenges and Expectations in a Multi-Screen Society

  1. 118 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Esports and the Media

Challenges and Expectations in a Multi-Screen Society

About this book

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.

Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports?

Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture.

The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis

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Yes, you can access Esports and the Media by Angel Torres-Toukoumidis in PDF and/or ePUB format, as well as other popular books in Informatica & Studi sulla comunicazione. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2022
Print ISBN
9781032222653
eBook ISBN
9781000652901

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. List of Figures
  8. List of Tables
  9. List of Contributors
  10. Acknowledgments
  11. Part I Overview
  12. Part II Media Platforms and Esports
  13. Part III Communicative Globalization of Esports
  14. Index