Introductory Tiling Theory for Computer Graphics
eBook - PDF

Introductory Tiling Theory for Computer Graphics

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Introductory Tiling Theory for Computer Graphics

About this book

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey

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Yes, you can access Introductory Tiling Theory for Computer Graphics by Craig Kaplan in PDF and/or ePUB format, as well as other popular books in Mathematics & Computer Vision & Pattern Recognition. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Copyright Page
  3. Title Page
  4. Contents
  5. Preface
  6. Introduction
  7. Tiling Basics
  8. Symmetry
  9. Tilings by Polygons
  10. Isohedral Tilings
  11. Nonperiodic and Aperiodic Tilings
  12. Survey
  13. The Isohedral Tiling Types
  14. Bibliography
  15. Biography