Teaching the Middle Ages through Modern Games
eBook - ePub

Teaching the Middle Ages through Modern Games

Using, Modding and Creating Games for Education and Impact

  1. 313 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Teaching the Middle Ages through Modern Games

Using, Modding and Creating Games for Education and Impact

About this book

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress.

The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool.

This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

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Yes, you can access Teaching the Middle Ages through Modern Games by Robert Houghton in PDF and/or ePUB format, as well as other popular books in Education & European Medieval History. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. 1 Introduction: Teaching the Middle Ages through Modern Games
  5. Part I: The Educational Impact of Games
  6. Part II: Teaching through Commercial Games
  7. Part III: Creating Educational Games
  8. Part IV: User Modification as Learning Practice
  9. Part V: Games beyond the Classroom
  10. Index