Gaming the Past
eBook - ePub

Gaming the Past

Using Video Games to Teach Secondary History

  1. 196 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Gaming the Past

Using Video Games to Teach Secondary History

About this book

Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.

Topics include:

  • Talking to administrators, parents, and students about the educational value of teaching with historical video games.
  • Selecting games that are aligned to curricular goals by considering the genres of historical games.
  • Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.
  • Employing instructional strategies to help students learn to play and engage in higher level analysis
  • Identifying and avoiding common pitfalls when incorporating games into the history class.
  • Developing activities and assessments that facilitate interpreting and creating established and new media.

Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games.

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Yes, you can access Gaming the Past by Jeremiah McCall in PDF and/or ePUB format, as well as other popular books in Education & History of Education. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2022
Print ISBN
9781032223476

Table of contents

  1. Cover
  2. Endorsements
  3. Half Title
  4. Title Page
  5. Copyright Page
  6. Dedication
  7. Table of Contents
  8. List of illustrations
  9. Acknowledgments
  10. Introduction: The Power of Historical Video Games
  11. 1. Why Play and Study Historical Games?
  12. 2. How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces
  13. 3. Genres of Historical Games and Academic Standards of History and Social Studies
  14. 4. Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom
  15. 5. The Real Historical Learning: Assignments and Assessments for Historical Game Analysis
  16. 6. Putting It All Together: Lesson and Unit Plans for Historical Game Studies
  17. Appendix: Profiles of Historical Video Games
  18. Index