OpenGL 4 Shading Language Cookbook - Second Edition
eBook - ePub

OpenGL 4 Shading Language Cookbook - Second Edition

David Wolff

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  1. 394 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

OpenGL 4 Shading Language Cookbook - Second Edition

David Wolff

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Table of contents
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About This Book

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

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Information

Year
2013
ISBN
9781782167037
Edition
1

Table of contents