Scratch 2.0 Game Development HOTSHOT
eBook - ePub

Scratch 2.0 Game Development HOTSHOT

Sergio van Pul, Jessica Chiang

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  1. 330 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Scratch 2.0 Game Development HOTSHOT

Sergio van Pul, Jessica Chiang

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About This Book

In Detail

Playing video games is fun, however, its even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.

Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.

This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.

From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.

Approach

An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.

Who this book is for

If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you dont have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

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Information

Year
2014
ISBN
9781849697569

Scratch 2.0 Game Development HOTSHOT


Table of Contents

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Task 1
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Blowing Things Up!
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Creating a new project
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Starting scripts
Engage thrusters
Objective complete – mini debriefing
Adding targets
Engage thrusters
Method 1
Method 2
Creating multiple targets
Cannonball collisions
Objective complete – mini debriefing
Creating a parabolic shot
Engage thrusters
Objective complete – mini debriefing
Creating a landscape
Engage thrusters
Objective complete – mini debriefing
Mission accomplished
Hotshot challenges
2. Beating Back the Horde
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Creating a background
Engage thrusters
Objective complete – mini debriefing
Creating enemies
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Creating cannons
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Learning about list variables
Learning about global and local variables
Fighting back
Engage thrusters
Objective complete – mini debriefing
Classified intel
Increasing the horde
Engage thrusters
Objective complete – mini debriefing
Adding a base
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Limiting resources
Engage thrusters
Objective complete – mini debriefing
Winning the game
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Mission accomplished
Hotshot challenges
3. Start Your Engines
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Drawing a racetrack
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Creating a kart
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Building keyboard controls
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Using a collision mask
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Dealing with collision events
Engage thrusters
Objective complete – mini debriefing
Adding a second player
Engage thrusters
Objective complete – mini debriefing
Classified intel
Finishing the game
Engage thrusters
Objective complete – mini debriefing
Classified intel
Mission accomplished
Hotshot challenges
4. Space Age
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Starting with the starter project
Engage thrusters
Objective complete – mini debriefing
Adding scripts to Spaceship
Engage thrusters
Horizontal movement
Vertical Movement
Objective complete – mini debriefing
Classified intel
Updating enemy sprites
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Adding scripts to Spaceship Ammo and Enemy Ammo
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Adding scripts to Shield and Shield Life
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Meeting your Game Manager
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Adding levels – three simple steps
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Mission accomplished
Hotshot challenges
5. Shoot 'Em Up
Mission briefing
Why is it awesome?
Your Hotshot objectives
Mission checklist
Creating a player character
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Classified intel
Creating an enemy
Prepare for lift off
Engage thrusters
Objective complete – mini debriefing
Adding enemy pat...

Table of contents