
Best Technologies for Public Libraries
Policies, Programs, and Services
- 226 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Best Technologies for Public Libraries
Policies, Programs, and Services
About this book
Emerging technologies can intimidate with their cost and uncertainty—this book provides flexible options for adopting the most popular ones. Introducing new technologies to your library can be a daunting process; they can be costly, they may be unfamiliar to many staff members, and their success is far from assured. To address these concerns, Best Technologies for Public Libraries accommodates budgets large and small, providing options for both the ambitious and the cost-conscious. Authors Christopher DeCristofaro, James Hutter, and Nick Tanzi provide a resource for staff looking to incorporate a number of emerging technologies into their library and makerspaces. Each chapter explores a new technology, including 3D printing, drones, augmented reality, and virtual reality, covering how the technologies work, the selection process, training, sample programming, best practices, and relevant policy. By describing a variety of program and service ideas across age groups, the book gives readers the ability to first evaluate them within the context of their own organization before incorporating ideas à la carte. This approach helps readers to adopt these new technologies and create policies with uses already in mind.
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Information
Table of contents
- Cover
- Title
- Copyright
- Contents
- Acknowledgments
- Introduction: Why Read This Book?
- One: 3D Printing
- Two: Drones
- Three: Augmented Reality
- Four: Virtual Reality
- Five: Synergies
- Conclusion: Where Do You Go from Here?
- Appendix
- References
- Index
- About the Authors