
The Passive Programming Playbook
101 Ways to Get Library Customers off the Sidelines
- 240 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Passive Programming Playbook
101 Ways to Get Library Customers off the Sidelines
About this book
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry. Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
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Information
Table of contents
- Cover
- Title
- Copyright
- Contents
- Acknowledgments
- Introduction
- Part I: Rules, Equipment, and Keeping Score
- Part II: Let the Games Begin: 101+ Passive Programming Ideas
- Appendix: Resources
- Bibliography
- Index
- About the Authors