
eBook - ePub
Gaming and Gamers in Times of Pandemic
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Gaming and Gamers in Times of Pandemic
About this book
This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.
The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.
Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.
The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.
Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.
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Yes, you can access Gaming and Gamers in Times of Pandemic by Piotr Siuda, Jakub Majewski, Krzysztof Chmielewski, Piotr Siuda,Jakub Majewski,Krzysztof Chmielewski in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half-title Page
- Title Page
- Contents
- List of Figures
- List of Tables
- Introduction: Gamers and Gaming in the Strangest of Times
- Part One During the Pandemic …
- Part Two The Lasting Impact of the Pandemic
- Part Three Lessons Learned
- Notes on Contributors
- Index
- Copyright Page