Reimagining Boredom in Classrooms through Digital Game Spaces
eBook - ePub

Reimagining Boredom in Classrooms through Digital Game Spaces

Sociomaterial Perspectives

Noreen Dunnett

  1. 176 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Reimagining Boredom in Classrooms through Digital Game Spaces

Sociomaterial Perspectives

Noreen Dunnett

Book details
Table of contents
Citations

About This Book

This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices.

The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations, we can prevent boredom and disengagement emerging in the classroom.

This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology.

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Yes, you can access Reimagining Boredom in Classrooms through Digital Game Spaces by Noreen Dunnett in PDF and/or ePUB format, as well as other popular books in Pedagogía & Métodos de enseñanza de la educación. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2024
ISBN
9781003860754

Table of contents

Citation styles for Reimagining Boredom in Classrooms through Digital Game Spaces

APA 6 Citation

Dunnett, N. (2024). Reimagining Boredom in Classrooms through Digital Game Spaces (1st ed.). Routledge. Retrieved from https://www.perlego.com/book/4319188 (Original work published 2024)

Chicago Citation

Dunnett, Noreen. (2024) 2024. Reimagining Boredom in Classrooms through Digital Game Spaces. 1st ed. Routledge. https://www.perlego.com/book/4319188.

Harvard Citation

Dunnett, N. (2024) Reimagining Boredom in Classrooms through Digital Game Spaces. 1st edn. Routledge. Available at: https://www.perlego.com/book/4319188 (Accessed: 16 June 2024).

MLA 7 Citation

Dunnett, Noreen. Reimagining Boredom in Classrooms through Digital Game Spaces. 1st ed. Routledge, 2024. Web. 16 June 2024.