Game Testing All in One
eBook - ePub

Game Testing All in One

  1. 406 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Testing All in One

About this book

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Information

Year
2024
Print ISBN
9781501521683
Edition
1
eBook ISBN
9781501519826

Table of contents

  1. Front Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Foreword
  7. Preface to the Fourth Edition
  8. Acknowledgments
  9. Chapter 1: Your Role on the Game Development Team
  10. Chapter 2: The Basics of Game Testing
  11. Chapter 3: Bug Report Writing and Defect Tracking
  12. Chapter 4: How Bugs Happen
  13. Chapter 5: The Phases of Game Quality Assurance
  14. Chapter 6: Exploratory Testing and Gameplay Testing
  15. Chapter 7: The Two Rules of Test Management
  16. Chapter 8: Combinatorial Testing
  17. Chapter 9: Test Flow Diagrams
  18. Chapter 10: Cleanroom Testing
  19. Chapter 11: Test Trees
  20. Chapter 12: Defect Triggers
  21. Chapter 13: Regression Testing and Test Reuse
  22. Chapter 14: Testing by the Numbers
  23. Chapter 15: Software Quality
  24. Appendix A: Odd-Numbered Answers to Exercises
  25. Appendix B: Sample Test Suite: RTS Building Checklist
  26. Appendix C: Basic Test Plan Template
  27. Appendix D: Combinatorial Test Templates
  28. Appendix E: Test Flow Diagram (TFD) Templates
  29. Glossary
  30. Index

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Yes, you can access Game Testing All in One by Robert Denton Bryant,Robert Bryant in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over 1.5 million books available in our catalogue for you to explore.