
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games
- 224 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games
About this book
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.
The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.
Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.
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Information
Table of contents
- Cover Page
- Half-Title Page
- Title Page
- Copyright Page
- Contents
- Introduction
- 1 The Role of the Theatre Spectator
- 2 The Participatory Audience
- 3 The Theatre as Archive
- Interlude I From the Theatre to the Museum
- Interlude II From the Museum to the Video Game
- Interlude III Conclusion
- Index