The Semiotics of Toys and Games
eBook - ePub

The Semiotics of Toys and Games

The Childhood Artefacts that Introduce Us to the World

  1. 240 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Semiotics of Toys and Games

The Childhood Artefacts that Introduce Us to the World

About this book

Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.

Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.

Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.

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Information

Table of contents

  1. Cover
  2. Halftitle Page
  3. Title Page
  4. Dedication Page
  5. Contents
  6. Figures
  7. Foreword
  8. 1 A Social Semiotic Approach to Toys as Resources for Learning
  9. 2 Baby Toys: The Alphabet of Objects
  10. 3 Teddy Bears: Affect in the Private and the Public Sphere
  11. 4 Small Worlds: The Imaginary Power of Miniatures
  12. 5 Barbie: Feminist Icon or Fashion Doll?
  13. 6 Building Toys: Elements of Construction and Their Meaning
  14. 7 War Toys: Masculinity and the Politics of Warfare
  15. 8 Digitizing Children’s Stories: The Pedagogization of Enchantment
  16. 9 The Rules of Games and the Rules of Social Life
  17. 10 Conclusion: The Semiosphere of Toys and Games
  18. Appendix: A Guide to the Semiotic Analysis of Objects
  19. References
  20. Index
  21. Imprint

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Yes, you can access The Semiotics of Toys and Games by Theo van Leeuwen,Staffan Selander in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Early Childhood Education. We have over 1.5 million books available in our catalogue for you to explore.