Experiential Spectatorship
eBook - ePub

Experiential Spectatorship

Immersion, Participation, and Play During Times of Deep Mediatization

  1. 328 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Experiential Spectatorship

Immersion, Participation, and Play During Times of Deep Mediatization

About this book

Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media. Using a broad-based perspective, this media includes participatory theatre, video games, digital simulations, social media platforms, alternate reality games, choose your own adventure narratives, interactive television, and a variety of other experiential performance events. Through a taxonomy that includes Immersion, Participation, Game Play, and Role Play the book guides the reader to understand the ways mediatization and technics brought about by digital technologies are changing the capacities and expectations of contemporary audiences. In their daily interactions and relations with their technologies, they become mediatized spectators. By reading these technologies' impacts on individual subjectivity prior to acts of spectatorship, one gains the tools to best describe how the spectator creates forms of relational exchange with their experential media.

This book prepares the reader to think in a digital manner so they can best recognize how performance and spectatorship in the twenty-first century are evolving to meet the needs of future waves of spectators brought up in a postdigital world.

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Yes, you can access Experiential Spectatorship by William W. Lewis in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2024
eBook ISBN
9781040193969

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Contents
  7. List of Figures
  8. Acknowledgements
  9. Introduction
  10. 1 Mediatization, Perception, and Experience
  11. 2 The Architecture of Immersion
  12. 3 The Architecture of Participation
  13. 4 The Architecture of Game Play
  14. 5 The Architecture of Role Play
  15. Afterword: Technics and Evolving Paradigms
  16. Index