
- 160 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Zombies, Consumption, and Satire in Capcom’s Dead Rising
About this book
This book explores the relationship between video games and satire through an in-depth examination of Capcom's Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero's filmic satire on American consumer culture, Dawn of the Dead.
Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.
This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
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Information
Table of contents
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgements
- Introduction
- 1 Satire, Zombies, Video Games
- 2 Contextualising Videoludic Satire
- 3 Spatial Satire
- 4 Shared Satire
- 5 Auditory Satire
- 6 Temporal Satire
- 7 Consequential Satire
- Conclusion
- Index