
The Law in Graphic Narratives
Legal Perspectives on Comics, Manga and Anime
- 224 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Law in Graphic Narratives
Legal Perspectives on Comics, Manga and Anime
About this book
Comics, manga and anime can offer an interesting perspective from which to explore representations of the law in popular culture. This book offers a better understanding of the juridical subtexts of such cultural artefacts by bringing together scholars in legal theory and comparative and international law.
While the contributions in the first part of the volume unpack the relationships between normative systems (law and morality above all) in graphic narratives by Marvel (Daredevil) and DC heroes (Batman), the second part of the volume looks at the role played by law and lawyers in different legal systems through case studies such as She Hulk. Finally, the last part focusses on the role of international law in the comic (multi)universe and in Japanese animation movies such as Porco rosso).
This collection extends research into comics beyond Anglo-American culture, which is still hegemonic in this literature, and makes it possible to read the legal phenomena dealt with in the pop culture products analysed through a lens other than that of Anglo-American law.
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Information
Table of contents
- Title Page
- Copyright
- Contents
- Introduction: Studying Law Through Pop Culture
- Part I: On the Relationship Between Normative Systems
- Part II: On the Role Played by Law and Lawyers in Different Legal Systems
- Part III: On the Role of International Law in the Comic (Multi-)Universe and in Japanese Animation
- Index