
- 424 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Introduction to Game Theory in Business and Economics
About this book
Game theory is the study of strategic behavior in situations in which the decision makers are aware of the interdependence of their actions. This innovative textbook introduces students to the most basic principles of game theory - move and countermove - with an emphasis on real-world business and economic applications. Students with a background in principles of economics and business mathematics can readily understand most of the material.Demonstration problems in each chapter are designed to enhance the student's understanding of the concepts presented in the text. Many chapters include non-technical applications designed to further the student's intuitive understanding of strategic behavior. Case studies help underscore the usefulness of game theory for analyzing real-world situations. Each chapter concludes with a review and questions and exercises. An online Instructor's Manual with test bank is available to professors who adopt the text.
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Introduction to Game Theory in Business and Economics by Thomas J. Webster in PDF and/or ePUB format, as well as other popular books in Business & Monetary Policy. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover Page
- Title Page
- Dedication Page
- Copyright Page
- Contents
- Acknowledgments
- A Note to Students and Instructors
- 1. Introduction to Game Theory
- 2. Noncooperative, One-Time, Static Games with Complete Information
- 3. Focal-Point and Evolutionary Equilibria
- 4. Infinitely Repeated, Static Games with Complete Information
- 5. Finitely Repeated, Static Games with Complete Information
- 6. Mixing Pure Strategies
- 7. Static Games with Continuous Strategies
- 8. Imperfect Competition
- 9. Perfect Competition and Monopoly
- 10. Strategic Trade Policy
- 11. Dynamic Games with Complete and Perfect Information
- 12. Bargaining
- 13. Pure Strategies with Uncertain Payoffs
- 14. Torts and Contracts
- 15. Auctions
- 16. Dynamic Games with Imperfect Information
- Glossary of Terms and Concepts
- References and Suggestions for Further Reading
- Index
- Contributor