Advances in Design for Cross-Cultural Activities Part I
eBook - ePub

Advances in Design for Cross-Cultural Activities Part I

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Advances in Design for Cross-Cultural Activities Part I

About this book

This reference focuses on decision-making styles within cultures. It focuses on cooperative, collaborative, avoidant, competitive, and dominant styles of decision making, and discusses how each process is modified by the culture. The contributors examine issues within culture that affect decision making, such as individualism and collectivism, cons

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Yes, you can access Advances in Design for Cross-Cultural Activities Part I by Dylan D. Schmorrow,Denise M. Nicholson in PDF and/or ePUB format, as well as other popular books in Tecnologia e ingegneria & Salute e sicurezza sul lavoro. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Halftitle Page
  3. Advances in Human Factors and Ergonomics Series
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. Preface
  8. Section I: Perceptual Training for Cross Cultural Decision Making
  9. Chapter 1: Perceptual Training for Cross Cultural Decision Making (Session Overview)
  10. Chapter 2: Methodology for Developing the Expert Model: The Case of the Combat Hunter
  11. Chapter 3: Instructional Strategies for Cross-Cultural Perceptual Skills in Military Training
  12. Chapter 4: Bridging the Gap between Humans and Systems: An HSI Case Study of perceptual Training Systems and Tools
  13. Chapter 6: Do You Hear Me Now? Verbal Cues to Enhance Perception
  14. Chapter 5: Tailoring culturally-situated simulation for perceptual training R. Wray, III, USA
  15. Chapter 7: Recognizing Patterns of Anomie That Set the Conditions for Insurgency
  16. Section II: Tactical Culture Training: Narrative, Personality and Decision Making
  17. Chapter 8: Assessing Changes in Decision Making as a Result of T raining
  18. Chapter 9: Methods for Capturing Cultural Lessons Learned and Training Cross-Cultural Skills
  19. Chapter 10: Credibility Assessment and Inference for Fusion of Hard and Soft Information
  20. Chapter 11: Economic and Civic Engagement: Indicators Derived from Imagery
  21. Chapter 12: Soldier Skills to Develop, Enhance, and Support Host-Nation Governance
  22. Chapter 13: Towards a Taxonomy of Socio-Cultural Factors That Influence Decision Making
  23. Section III: Application of Human, Social, Culture Behavioral Modeling Technology
  24. Chapter 14: Enhancing Cognitive Models with Affective State for Improved Understanding and prediction of Human SocioCultural Behavior a aba
  25. Chapter 15: Simulating Civilization Change with Nexus Cognitive Agents
  26. Chapter 16: Cosmopolis: A Massively Multiplayer Online Game for Social and Behavioral Research
  27. Chapter i?: A Decision Support Capability for the National Operational Environment Model
  28. Chapter 18: Supporting Situation Understanding (Past, Present, and Implications on the Future) in the USSTRATCOM ISPAN Program of Record
  29. Chapter 19: Civil Society Initiatives in Post-Revolution Tunisia
  30. Section IV: Architecture for Socio-Cultural Modeling
  31. Chapter 20: Modeling and Assessing Multiple Cultural Perspectives
  32. Chapter 21: Cultural Engagements: Leveraging a Modeling Framework for Cultural Interaction Simulations
  33. Chapter 22: Three-dimensional Immersive Environments to Enable Research in Cross Cultural Decision Making
  34. Chapter 23: Enhancing Cultural Training Platforms with Integrated Psychophysiological Metrics of Cognitive and Affective States
  35. Chapter 24: Use of Psychophysiological Measures and Interactive Environments for Understanding and Training Warfighter Cross-Cultural Decision Making
  36. Chapter 25: Cross Cultural Training through Digital Puppetry
  37. Chapter 26: Adding GeoNames to BEN: Event Extraction in RealTime and Space
  38. Chapter 27: Dynamic Network Analysis (DNA) and ORA
  39. Section V: Strategic and Tactical Considerations for Cross-Cultural Competency
  40. Chapter 28: Cultural Awareness Training for Marine Corps Operations: The CAMO Project
  41. Chapter 29: Efficient Cross-Cultural Models for Communicative Agents
  42. Chapter 30: Operational User Requirements and Example Use Cases for Human Social Culture Behavior (HSCB) Technologies
  43. Chapter 31: VRP 2.0: Cross-Cultural Training with a Hybrid Modeling Architecture
  44. Chapter 32: Theoretical and Practical Advances in the Assessment of Cross-Cultural Competence
  45. Chapter 33: Metacognitive Underpinnings of 3C Development
  46. Chapter 34: Outreach: Building Cross-Cultural Competence in the Total Force
  47. Chapter 35: Intercultural Competence in Global Collaboration Courses in Computer Engineering
  48. Chapter 36: Scope and Scale: A Framework for Social Analysis
  49. Section VI: Commercial Research and Applications of Social-Cultural Science
  50. Chapter 37: Military Application of Non-Defense Related Social Science Research Methods
  51. Chapter 38: Measuring and Identifying Culture
  52. Chapter 39: Improve Your Global Vision with Social Media Analytics
  53. Chapter 40: State of the Practice and Art in Sentiment Analysis
  54. Chapter 41: Using Social Analytics to Discover Emerging Issues
  55. Section VII: ICEWS and SAA: Early Warnings
  56. Chapter 42: Lessons Learned in Instability Modeling, Forecasting and Mitigation from the DARPA Integrated Crisis Early Warning System (ICEWS) Program
  57. Chapter 43: Geographical Models of Crises: Evidence from ICEWS
  58. Chapter 44: Improving ICEWS Models: Forecasting SOUTHCOM Events of Interest Using Ensemble Methods
  59. Chapter 45: Human Factors in Military Satellite Operations and Space Situational Awareness
  60. Chapter 46: Data for a Worldwide ICEWS and Ongoing Research