Event-Database Architecture for Computer Games
eBook - ePub

Event-Database Architecture for Computer Games

Volume 2, Game Design and the Nature of the Beast

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Event-Database Architecture for Computer Games

Volume 2, Game Design and the Nature of the Beast

About this book

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.

This volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.

This book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.

Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller's Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller's Tales and Everywhere for Build A Rocket Boy.

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Yes, you can access Event-Database Architecture for Computer Games by Rodney Quaye in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. About the Author
  7. Introduction
  8. Chapter 1 LPmud Software Production Process
  9. Chapter 2 Consistent Data Design
  10. Chapter 3 Optimising the Results
  11. Chapter 4 The Nature of the Beast
  12. Chapter 5 Cause and Effect
  13. Chapter 6 Glossary
  14. Index