Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.
Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.
Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

eBook - ePub
Families at Play
Connecting and Learning through Video Games
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
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Information
Topic
EducationSubtopic
Digital MediaTable of contents
- Cover
- Series Page
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Series Foreword
- Preface
- 1. A New Perspective on Games and Families
- 2. Strengthening Family Relations
- 3. Family Learning and Video Games
- 4. Understanding Oneself, Each Other, and the World
- 5. Developing a Learning Culture through Gaming
- 6. Designing for Intergenerational Play
- Appendix A: Overview of Projects
- Appendix B: List of Games
- Bibliography
- Index
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Yes, you can access Families at Play by Sinem Siyahhan,Elisabeth Gee in PDF and/or ePUB format, as well as other popular books in Education & Digital Media. We have over 1.5 million books available in our catalogue for you to explore.