Fifty Years of Dungeons & Dragons
eBook - ePub

Fifty Years of Dungeons & Dragons

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Fifty Years of Dungeons & Dragons

About this book

In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game's past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D.

Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D's adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers' understanding of the game.

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Yes, you can access Fifty Years of Dungeons & Dragons by Premeet Sidhu,Marcus Carter,José P. Zagal in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
The MIT Press
Year
2024
eBook ISBN
9780262377997
Edition
0

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Contents
  6. Preface
  7. Acknowledgments
  8. 1. Is This the Golden Age of Dungeons & Dragons?
  9. 2. Fantasy Games At Fifty: An Academic Memoir
  10. 3. Exploration and Experience: The Game Changers
  11. 4. Combat In Dungeons & Dragons: A Short History of Design Trajectories
  12. 5. “Doctor Holmes, I Presume?”: How A California Neurology Professor Penned the First Dungeons & Dragons Basic Set
  13. 6. Reflections on the Open Game License: An Interview with Ryan Dancey
  14. 7. Playing Custom: A Curious History of Dungeons & Dragons–Based Digital Games Modifications
  15. 8. A Return to the Magic Circle: Dungeons & Dragons and Friendship & Magic Fifty Years on
  16. 9. “You’re Going to be Amazing”: The Mercer Effect and Performative Play In Dungeons & Dragons
  17. 10. The Other D&D: Religion(s) In Dungeons & Dragons from Deities & Demigods to Today
  18. 11. Spelling with Dice: The Role of Dungeons & Dragons In Contemporary Speculative Fiction
  19. 12. Classrooms and Dragons: Learning from Dungeons & Dragons
  20. 13. An Ensemble of (Role-)Players? Exploring the Influence of Performance on Dungeons & Dragons
  21. 14. Forging Family Through Queer Dungeons & Dragons
  22. 15. “Race” and Race: Longitudinal Trends In Dungeons & Dragons Character Creation
  23. 16. Hack the Orcs, Loot the Tomb, and Take the Land: Reflections On Settler Colonialism, Indigeneity, and Otherwise Possibilities of Dungeons & Dragons
  24. 17. Seeking the Unimaginable: Rules, Race, and Adolescent Desire In Dungeons & Dragons
  25. 18. Defamiliarizing Dungeons & Dragons: Playing Out Western Fantasy In Singapore
  26. 19. Soft Communities and Vicarious Deviance In Dungeons & Dragons
  27. 20. D&D&D&D&D: Imagining Dungeons & Dragons at 150 and Beyond
  28. Appendix: A Brief Summary of D&D Editions
  29. Contributor Biographies
  30. Index