Theology, Religion, and Dungeons & Dragons
eBook - PDF

Theology, Religion, and Dungeons & Dragons

Explorations of the Sacred through Fantasy Worlds

  1. 293 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Theology, Religion, and Dungeons & Dragons

Explorations of the Sacred through Fantasy Worlds

About this book

On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D's bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien's notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the authors of this volume embrace D&D as spiritually and theologically formative. Discussions on alignment and campaign settings like Dark Sun and Ravenloft foreground notions of interrelating and wellbeing, and reflections on communal conceptions of canon and spiritual formation chart paths forward by understanding historical realities. This volume responds to growing interest in the academic study of tabletop role-playing games in general and D&D in specific, and it addresses pressing issues in the academic disciplines of Theology and Religious Studies.

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Yes, you can access Theology, Religion, and Dungeons & Dragons by Scott Donahue-Martens,Brandon Simonson in PDF and/or ePUB format, as well as other popular books in Teologia e religione & Studi biblici. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Contents
  7. Foreword
  8. Preface
  9. Acknowledgments
  10. Introduction: On Dungeons & Dragons, Fantasy, Religion, and Theology
  11. Part I: Perception and Performance
  12. Chapter 1: Healing Words: D&D Magic, Speech-Act Theory, and Chaplaincy
  13. Chapter 2: Roll for Discernment: Dungeon Master as St. Ignatius’s Spiritual Director
  14. Chapter 3: From Redemption Arcs to Making Your Own God: Redemption and Authenticity in Critical Role and Dimension 20
  15. Chapter 4: Role-play, Spiritual Formation, and Theological Education
  16. Part II: Heroes and History
  17. Chapter 5: Canon in Dungeons & Dragons: Insight from Ancient Judaism
  18. Chapter 6: The Harrowing of Avernus: Delving into Hell from Antiquity to Dungeons & Dragons
  19. Chapter 7: The Role and Function of Religious Names in the Creative World of Dungeons & Dragons
  20. Chapter 8: Tolkien’s Shadow: The Sub-Creating Influence of Middle Earth on Dungeons & Dragons
  21. Part III: Adventures and Alignment
  22. Chapter 9: Abandon All Hope and Roll for Initiative: Reading Dante into Baldur’s Gate: Descent into Avernus
  23. Chapter 10: The Gilded Gothic Cages: Corruption, Judgment, and Moral Development in Ravenloft’s Domains of Dread
  24. Chapter 11: “Does Anyone Here Eat Elf?” Ecotheology in the Dark Sun Campaign Setting
  25. Chapter 12: A Chaotic-Historical Reflection on Alignment in Dungeons & Dragons
  26. Epilogue
  27. List of Abbreviations
  28. Index
  29. About the Editors