Extended Reality Performance
eBook - PDF

Extended Reality Performance

Scenographic Practice in Virtual and Augmented Reality Technologies

  1. 265 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Extended Reality Performance

Scenographic Practice in Virtual and Augmented Reality Technologies

About this book

This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies.

In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head-mounted display to partake in digital experiences. This collection serves as a portal to the merger of the physical and the digital, encompassing augmented reality (AR), mixed reality (MR) and virtual reality (VR) technologies.

It offers a broad selection of practice-based perspectives by leading artists and companies creating and presenting work across Asia, South and North America and Europe. Through their invaluable insights, this book delves into the birth of this revolutionary genre while also offering a fresh perspective, unravelling the creative processes that define XRP. It provides a compilation of artistic position papers, which respond to the need for performance designers to invent imaginative experiences within virtual and mixed reality landscapes. These experiences redefine performer-audience dynamics, centring spatial exploration and discovery.

Whether you're a tech enthusiast or an art aficionado, this collection invites you to witness the birth of a new era in performance design.

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Yes, you can access Extended Reality Performance by Néill O’Dwyer,Joanne Scott,Gareth W. Young, Scott Palmer,Joslin McKinney,Stephen A. Di Benedetto in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Art General. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Contents
  3. List of Illustrations
  4. Notes on Contributors
  5. Acknowledgements
  6. Introduction
  7. 1 Geolocated sound and augmented reality: Walking with digital spirits in the smart city Jo Scott
  8. 2 Spatial sound and site-specific performance: On the use of 3D audio in Limbik’s Rebel Rabble Ben Samuels
  9. 3 Liveness, audio mixing and participatory theatre: Hacking the familiar in Binaural Dinner Date Kesia Guillery, Jorge Lopes Ramos, Persis Jadé Maravala and Bart Simon
  10. 4 Augmented reality performance: A site-specific volumetric video experience of Samuel Beckett’s Play Néill O’Dwyer, Gareth Young, Nicholas Johnson and Aljosa Smolic
  11. 5 Combining augmented, mixed and virtual reality: Reflecting on hybrid XR performance practices in Bury the Wren Beth Kates, with contributions from Neil Christensen
  12. 6 Embodied experience in XR performance-making: Collaborative design of XRP experiences through performative prototyping Joris Weijdom
  13. 7 Live music, motion capture and VR: Creating new immersive environments for music performance and composition Sophy Smith
  14. 8 Volumetric capture in VR dance-theatre: Encounters with self and other in Facades Kerryn Wise
  15. 9 Embodiment of a digital human: Cineplay and the transformative power of immersive storytelling in Stay Alive My Son Victoria Bousis
  16. 10 Theatre and VR: Exploring the realities of virtual scenography in Emperor 101 Camille Donegan, Jo Mangan and Tom Swift
  17. 11 Find WiiLii and beyond: Exploring memory and reality in immersive theatre through extended reality – a conversation with Mina Hyeon Yong Suk Yoo
  18. 12 Live performance in social VR: Using the affordances of social virtual reality to create audience-centred live performance experiences Deirdre V. Lyons and Stephen Butchko
  19. 13 Scenography for VR: Procedural modelling, emergence and discovery in the creation of Namuanki Kevin Mack
  20. References
  21. Index