Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Table of contents
- Cover Page
- Half Title page
- Title Page
- Copyright Page
- Table of Contents
- A brief note on Japanese names and words
- 1. Introducing the dynamic game character
- 2. Characters in contemporary media
- 3. How the dynamic game character develops
- 4. Strategies to control a character's transtextual identities
- 5. Parasocial relationships with nonplayable characters
- 6. The construction of transmedia game characters
- 7. The future of dynamic game characters
- Glossary: A brief typology of characters
- General bibliography
- Index
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Yes, you can access Video Game Characters and Transmedia Storytelling by Joleen Blom in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.