Epistemic Genres
eBook - PDF

Epistemic Genres

New Formations of Play

  1. 377 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Epistemic Genres

New Formations of Play

About this book

This anthology brings together scholars from around the world to theorize and explore "epistemic genres" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.

Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.

The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

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Yes, you can access Epistemic Genres by Gerald A. Voorhees,Joshua Call,Matthew Wysocki,Betsy Brey in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Contents
  7. Acknowledgments
  8. Introduction: Epistemic Genres as Cultures of Play: A Transversal Cut across the Ordinary
  9. Part I: Scholarly Lenses
  10. Chapter 1: What If the Ludology versus Narratology Debate Never Happened?: A Counterfactual Social Epistemology
  11. Chapter 2: Horror as Medium: An Examination of Environmental Horror in Video Games
  12. Chapter 3: Trauma Games: Current Research and Future Directions
  13. Chapter 4: Solitary Role-Playing and Self-Reflection: RPG as Creative Playstyle
  14. Chapter 5: Keeping with the Rhythm: Corporeal Entrainment and the Pursuit of Synchrony in Rhythm Games
  15. Chapter 6: “Spatial Games” as Reproductions of Space: A Space-Centered Analysis of Akiba’s Trip: Undead & Undressed’s Reproduc ion of Akihabara, Tokyo
  16. Part II: Social Contexts
  17. Chapter 7: Blockbuster Games: Industrial Strategy Meets Genre
  18. Chapter 8: Death in the New World: Necropolitical Games
  19. Chapter 9: ARGs, LARPs, and Insurrection: Playing with Politics after the End of the Fake
  20. Chapter 10: Ecological Consequences in Ecosystem Management Games
  21. Chapter 11: Social Isolation, Loneliness, and the Echo Genre: Digital Connection in the Covid-19 Pandemic
  22. Part III: Cultural Meanings
  23. Chapter 12: Soulsborne Games and the Transcultural Gaming Experience
  24. Chapter 13: Historical Authenticity and Digital Seriality: Relearning and Unlearning Asian Past and Present through Gaming
  25. Chapter 14: Is There Such a Thing as a Latinx Game?
  26. Chapter 15: Swords of the Spirit, Praise Music, and Scripture: Investigating the Unusual World of Christian Video Games
  27. Chapter 16: Gaming Beyond Death: Black Grieving and Restoration in League of Legends
  28. Chapter 17: The Trans Game Genre: Sometimes Queer, Always Trans
  29. Contributors
  30. Index