Quick Hits for Creativity in the Classroom
eBook - ePub

Quick Hits for Creativity in the Classroom

Successful Strategies from Award-Winning Teachers

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Quick Hits for Creativity in the Classroom

Successful Strategies from Award-Winning Teachers

About this book

Quick Hits for Creativity in the Classroom introduces faculty, administrators, and staff to creative techniques that can be incorporated into the classroom at undergraduate and graduate levels. These techniques from the arts, humanities, social sciences, and sciences can enhance learning and support professional development experiences for students and faculty alike.

While faculty are experts in their disciplines, many are not formally trained in effective or evidence-based teaching practices. Quick Hits for Creativity in the Classroom brings together creative and successful approaches to teaching across disciplines to provide an exciting resource for implementing and generating teaching practices to make our classrooms welcoming and empowering spaces, whether in person or online. Editors Julie Goodspeed-Chadwick, Michael Morrone, Deborah Elizabeth Whaley, and Karissa Rector have collected over 40 essays to equip university and college instructors with teaching strategies, tools, materials, ideas, assignments, and more to foster engagement with as many students as possible while supporting faculty and student agency in the learning process.

Gathering a diverse array of award-winning teachers from a wide range of disciplines and academic levels, Quick Hits for Creativity in the Classroom will prove to be an invaluable resource for evidence-based effective teaching that cultivates creativity and enhances students' opportunities to demonstrate what they have learned in the classroom and beyond.

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Information

Year
2026
eBook ISBN
9780253075031

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright
  5. Contents
  6. Preface: The Creative Power of Quick Hits
  7. Introduction
  8. Chapter 1: Leveraging Augmented Reality (AR) for Enhanced Student Engagement in Higher Education. Keywords: Instructional practice, technology integration, science education, augmented reality
  9. Chapter 2: Teaching Sustainability Through Creativity in Food Studies. Keywords: Food, sustainability, student engagement, interdisciplinary teaching, honors courses
  10. Chapter 3: Universal Design for Learning: Plus One Strategies for Faculty Supporting Students with Mental Health Challenges. Keywords: Universal design for learning, UDL, mental health, disabilities, Plus One, pinch point
  11. Chapter 4: Unsettling Social Expectations About Who Should Care: The Surviving “the Indifferents” Video Game. Keywords: Care theory, moral intuitions, applied ethics, video game
  12. Chapter 5: Artistic Interventions: Combining Learning Analytics with Student Feedback to Craft Creative Action. Keywords: Learning analytics, instructor presence, instructional videos, collaboration
  13. Chapter 6: Punk Pedagogy as Creative Reuse: DIY with Trash. Keywords: Bricolage, DIY, making, punk pedagogy, repurposing
  14. Chapter 7: Performative Punctuation: Using Kinesthetic Learning to Introduce Equity Pedagogy, Reinforce/Question Prior Knowledge, and Enhance Psychological Safety. Keywords: Equity pedagogy, kinesthetic learning, foundational learning outcomes, punctuation, personification, psychological safety, low-stakes summative assessment
  15. Chapter 8: Transforming Writing Workshops: The Impact of AI Technology. Keywords: AI enhancement, writing instruction, collaborative learning, critical thinking
  16. Chapter 9: Exploring Quantum Mechanical Concepts Through a Video Game. Keywords: Gamification, video games, computer-based learning, physical chemistry, quantum mechanics
  17. Chapter 10: Service-Learning Pedagogy in a Graduate Education Course: Enhancing Reciprocity Between University and Community. Keywords: Service-learning pedagogy, diversity, equity, inclusion, and social justice, active learning, high-impact practice, community engagement
  18. Chapter 11: Sprinkling Synchronous Activities into Asynchronous Online Courses. Keywords: Asynchronous, online, adult learning
  19. Chapter 12: Using Surveys as a Teaching Tool. Keywords: Survey, controversial issues
  20. Chapter 13: Active Learning and Hard Histories: Using Open Access Digital Archives to Teach Undergraduate Research Skills. Keywords: Research, literature, newspapers, race, violence
  21. Chapter 14: Concept Mapping Sequence: Practicing Creative Problem-Solving and Improving Student Engagement. Keywords: Concept mapping, creative problem-solving, universal design for learning, learner-centered teaching and assessment
  22. Chapter 15: Crimes and Creativity: An Immersive Project for Engaging Students. Keywords: Chemistry, alternative assignments, creative projects, choice, student interest
  23. Chapter 16: Creativity Rei(g)ns: Switching from Driving the Coach to Giving Students Creative Control. Keywords: Listening, creative confidence, promoting creativity, communication studies, undergraduate-level learning activities
  24. Chapter 17: Creative and Equitable Approaches to Assignments in the Classroom. Keywords: Assignments, feminist approach to teaching, rubric, universal design for learning
  25. Chapter 18: Diversifying Multipath Learning with Jigsaw Strategies. Keywords: Jigsaw structures, multipath learning, student empowerment, cooperative learning, student engagement
  26. Chapter 19: Metaphors for Learning. Keywords: Metaphor, analogy, concepts, first-year students
  27. Chapter 20: Creative Ways to Get Students to Read Prior to Class. Keywords: Student reading compliance, student preparation for class
  28. Chapter 21: Hijacking the Psychology Capstone to Deepen Student Learning and to Serve the Community. Keywords: Community engagement, project-based learning, application of knowledge, capstone
  29. Chapter 22: An Audience Activity to Foster Analysis and Creativity in the Classroom. Keywords: Engagement, writing, speech, group work, critical thinking
  30. Chapter 23: Advancing Management Students’ Critical Thinking and Problem-Solving Capabilities Through Design Thinking, Virtual Reality, and Generative AI. Keywords: Critical thinking, problem-solving, design thinking, virtual reality (VR), generative artificial intelligence (AI)
  31. Chapter 24: The Cultural Sidebar Assignment. Keywords: Collaborative learning, active research, literary studies, history and culture, humanities and social sciences
  32. Chapter 25: Using Autoethnography as a Classroom Activity: Unpacking Human Experience. Keywords: Narrative, storytelling, family, identities
  33. Chapter 26: Sharing Content Creation with Your Students: Focusing on Alignment. Keywords: Alignment, learning outcomes, interactive videos
  34. Chapter 27: Creativity Warm-Up. Keywords: Invention, ideation, mental process, writing process, argumentation
  35. Chapter 28: Engaging Students in Experiential and Service-Learning for Environmental Stewardship. Keywords: Teaching for environmental stewardship, student engagement, experiential learning, service learning
  36. Chapter 29: Leveraging Mid-Semester Surveys to Empower Student Learning. Keywords: Empowering learning, mid-semester surveys, shared accountability, industry preparedness
  37. Chapter 30: AI Versus DIY: Promoting Agency and Collaboration Early in Complex Writing Projects. Keywords: Academic writing, artificial intelligence (AI), classroom community, student agency, writing pedagogy
  38. Chapter 31: The Only Question That Counts in Peer Review. Keywords: Peer review, self-reflection, collaboration, professional and technical writing, composition, writing process
  39. Chapter 32: Making Memes or Role-Playing in VR: Creative Approaches to International Collaboration. Keywords: International collaboration, language learning, meme, virtual reality (VR)
  40. Chapter 33: Discovering Characters Through Role-Playing for Fiction Writing, Student Learning, and Problem-Solving. Keywords: Character, fiction, creative writing, role-playing, problem-solving
  41. Chapter 34: Gaming Your Way to Good Language Skills. Keywords: Language learning, gamification, world languages, English for speakers of other languages, ghost stories
  42. Chapter 35: Active Learning Pods (ALPs): Creatively Rethinking Scale and Writing Pedagogy in the Digital Era. Keywords: Writing program administration, writing pedagogy education, writing across the curriculum, high-impact practices, digital literacy, faculty development, graduate student training
  43. Chapter 36: What’s Wrong with This Team? An Active Learning Activity to Identify and Respond to Team Conflict. Keywords: Teamwork, team conflict, peer feedback, role-play
  44. Chapter 37: Cultivating Critical Thinking of Health Professions Students Through a HyFlex Learning Environment. Keywords: Hybrid-flexible course delivery model, HyFlex, health professions education
  45. Chapter 38: A Productive Use for Generative Artificial Intelligence: Low-Stakes, Meaningful Writing Assignments. Keywords: ChatGPT, artificial intelligence, meaningful writing, transparency in learning and teaching, low-stakes writing
  46. Chapter 39: Fostering a Practice of Engaged Reading. Keywords: Engaged learning, active reading
  47. Chapter 40: Cultivating Creative Habits. Keywords: Habits, routines, warm-up exercises, classroom assessment techniques, multimodality, remediation
  48. Chapter 41: Enhancing Patient Care: Prioritizing Self-Care for Caregivers and Enhancing Patient Well-Being. Keywords: Self-care, mental health, caregivers, habits, education
  49. Chapter 42: Are Undergraduates Increasingly Committed to Being “Community Contributors”? Student Identification with a DEIJ&B Learning Objective in an Online Class Discussion. Keywords: DEIJ&B, icebreaker discussion, learning outcomes, protests for racial justice, pandemic, online class
  50. Chapter 43: “Improv”ing Teamwork: Students Training Other Students. Keywords: Applied improvisation, communication skills, soft skills, teamwork, theater games
  51. Index
  52. About the Authors

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