The Impossible Reversal
eBook - PDF

The Impossible Reversal

A History of How We Play

  1. 334 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Impossible Reversal

A History of How We Play

About this book

Tracing the cultural history of play—from Fluxus to SimCity

Games and gamified activities have become ubiquitous in many adults' lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play? The Impossible Reversal charts the transformation of notions of playfulness beginning in the second half of the twentieth century, when a legion of artists, academics, and engineers developed new ways of theorizing, structuring, and designing ludic activity.

Through examples ranging from experimental Fluxus games to corporate role-playing exercises and from the Easy Bake Oven to Tetris, The Impossible Reversal presents four styles of playfulness characteristic of the "era of designed play": the impossible reversal, which puts a player in a seemingly hopeless scenario they must upend with a tiny gesture; expending the secret, which involves silly rules that gain an obscure power and require players to embrace failure; simulated freedom, a satiric criticism of the ordinary world; and oblique repetition, a way of playing that stumbles toward unimaginable outcomes through simple, meaningless, and endlessly iterated acts.

A unique genealogical account of play as both concept and practice, The Impossible Reversal illuminates how playfulness became essential for understanding cultural, technical, and economic production in the United States.

Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions.

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Information

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Introduction: Interpreting Play
  6. Part I: The Impossible Reversal
  7. Chapter 1. Play Without Rules: George Brecht and the Uncertainty of Judgment
  8. Chapter 2. Pinball Logics: From the EM Arcades to The Incredible Machine
  9. Part II: Expending the Secret
  10. Chapter 3. Play Without Knowing: Yoko Ono and the Anthropology of Ritual
  11. Chapter 4. Act Natural: From Therapeutic Role-Play to Super Mario World
  12. Part III: Simulated Freedom
  13. Chapter 5. Play Without End: Benjamin Patterson and Liberal Subjectivity
  14. Chapter 6. Model Citizens: From Management Training to SimCity
  15. Part IV: Oblique Repetition
  16. Chapter 7. Play Without Meaning: Shigeko Kubota and the Semiotics of Chess
  17. Chapter 8. Adventures in Abstraction: From Media Panic to Tetris
  18. Conclusion: Synthesizing Video Games
  19. Acknowledgments
  20. Notes
  21. Index
  22. Author Biography

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Yes, you can access The Impossible Reversal by Peter D. McDonald in PDF and/or ePUB format, as well as other popular books in Social Sciences & History of Contemporary Art. We have over 1.5 million books available in our catalogue for you to explore.