
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
About this book
augmented reality unity book and AR Foundation projects. Ready to build augmented reality apps with Unity? This project-driven guide takes you from setup to a working app, covering tracking, placement, and interaction with AR Foundation. No prior AR experience needed—just a passion for creating immersive experiences. You'll learn to place virtual objects, handle user input, and optimize performance, all while building a complete AR app step by step. Whether you're a beginner or a pro, this book turns theory into practice.
Dive into hands-on projects that teach you to integrate real-world environments with digital content. Master plane detection, image tracking, and gesture recognition. Each chapter builds on the last, ensuring you grasp core concepts before moving to advanced features. By the end, you'll have a polished AR app ready for deployment.
Why this book? It focuses on practical outcomes, not just theory. You'll avoid common pitfalls and learn industry best practices. The code is fully explained, and every project is designed to be extensible for your own ideas. Perfect for indie developers, students, or anyone curious about AR.
Get started with Unity and AR Foundation today. This book is your shortcut to creating engaging augmented reality experiences. Compare it to other tech guides like The Other Wes Moore: One Name, Two Fates and You Deserve Each Other—but this one is purely about building AR apps.
This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
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Information
Subtopic
Programming GamesIndex
Computer ScienceTable of contents
- Build AR Apps with Unity
- Build AR Apps with Unity
- Preface
- Chapter 1 — Project Kickoff: Your AR Portfolio Vision
- Chapter 2 — AR Foundations: How Image Tracking Works
- Chapter 3 — Setting Up the Development Environment
- Chapter 4 — Unity Essentials: Scene Setup and 3D Objects
- Chapter 5 — Your First Target: Building a Smart Business Card
- Chapter 6 — Adding Interactive Content: 3D Models and Buttons
- Chapter 7 — Animation Basics: Bringing Your Card to Life
- Chapter 8 — Expanding to a Book: Multi-Target Tracking
- Chapter 9 — Designing Book Pages as AR Scenes
- Chapter 10 — Advanced Image Recognition: Tracking Multiple Images
- Chapter 11 — Scripting Interactions: Tap, Swipe, and Hover
- Chapter 12 — Integrating Video and Audio into Your Book
- Chapter 13 — Creating a 3D Portfolio Gallery Within the Book
- Chapter 14 — Optimizing Performance for Mobile AR
- Chapter 15 — Polishing the User Interface and User Experience
- Chapter 16 — Testing and Debugging on Real Devices
- Chapter 17 — Deploying to App Stores (iOS and Android)
- Chapter 18 — Next Steps: Extending Your Portfolio with Advanced Features
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Yes, you can access Build AR Apps with Unity by Theo Quill in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.