C++ Game Development from the Ground Up
eBook - ePub

C++ Game Development from the Ground Up

Build a 2D Action Game with AI Enemies and Procedural Dungeons

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

C++ Game Development from the Ground Up

Build a 2D Action Game with AI Enemies and Procedural Dungeons

About this book

C++ game development game engine programming from first principles. Build games in C++ from the ground up with real, runnable code. This practical guide teaches you the game loop, rendering, physics, and entity systemsβ€”no fluff, just hands-on coding. Whether you are a beginner or a pro, you will learn to create performant games using modern C++. Unlike C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals or C#.Net (Quick Study Computer), which focus on web and cross-platform services, this book dives deep into game-specific architecture. Master memory management, collision detection, and sprite rendering. Each chapter builds on the last, culminating in a complete 2D game. Start coding today and transform your ideas into playable software. Lydia Underwood and [placeholder] deliver a no-nonsense approach to game development. This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.

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Information

Publisher
Chiify
Year
2026
eBook ISBN
9798259604391

Table of contents

  1. C++ Game Development from the Ground Up
  2. C++ Game Development from the Ground Up
  3. Preface
  4. Chapter 1 β€” Setting Up Your Professional C++ Game Development Environment
  5. Chapter 2 β€” The Game Loop and Input – Making a Rectangle Move
  6. Chapter 3 β€” Sprites and Animation – Bringing the Player to Life
  7. Chapter 4 β€” Collision Detection – Adding Enemies and Hazards
  8. Chapter 5 β€” Entity Management with a Simple ECS
  9. Chapter 6 β€” Shooting and Bullet Systems
  10. Chapter 7 β€” Visual Juice – Particles, Screen Shake, and Effects
  11. Chapter 8 β€” Audio Integration – Sound Effects and Music
  12. Chapter 9 β€” Procedural Dungeon Generation
  13. Chapter 10 β€” Enemy AI – Basic Chase and Spawn Systems
  14. Chapter 11 β€” Advanced AI – State Machines and Behavior Trees
  15. Chapter 12 β€” Tilemaps and Camera Scrolling
  16. Chapter 13 β€” Data-Driven Design – Using Configuration Files
  17. Chapter 14 β€” Difficulty Scaling and Wave Systems
  18. Chapter 15 β€” User Interfaces – Menus, HUD, and Game Over Screens
  19. Chapter 16 β€” Save/Load with Serialization
  20. Chapter 17 β€” Multiplayer Networking – Adding Co-op Support
  21. Chapter 18 β€” Packaging, Publishing, and Building a Portfolio
  22. About the Author

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Yes, you can access C++ Game Development from the Ground Up by Lydia Underwood in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.