
eBook - ePub
Smarter Games with AI
Build Smarter Game Enemies with AI and Machine Learning
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
About this book
AI for games game AI programming procedural generation machine learning for games. Unlock the secrets to building smarter, more immersive game worlds with Smarter Games with AI. This practical, hands-on guide takes you from beginner to pro, covering pathfinding, behavior trees, and the machine learning techniques that make NPCs and environments feel truly alive. Whether you're an indie dev or AAA veteran, you'll learn to craft believable characters and dynamic worlds that adapt to player actions. Compare with competitors like [placeholder] and [placeholder] to see how this book delivers real-world code, clear explanations, and cutting-edge ML integration—no fluff, just results.
Dive deep into core AI systems: A* and Dijkstra pathfinding, finite state machines, and hierarchical behavior trees. Then level up with neural networks, reinforcement learning, and procedural content generation. Each chapter includes practical examples in Python and C#, ready to adapt to Unity, Unreal, or custom engines. You'll also explore emergent behavior, crowd simulation, and environmental storytelling. By the end, you'll have the tools to create games that surprise, challenge, and delight players—without sacrificing performance or control.
What you'll learn inside:
Implement pathfinding for complex terrains and dynamic obstacles
Design behavior trees for NPCs that react intelligently to player choices
Use reinforcement learning to train enemies that evolve over time
Generate infinite worlds with procedural techniques and ML-driven content
Optimize AI for mobile, VR, and real-time multiplayer
Perfect for game developers, students, and hobbyists ready to push beyond basic AI. No prior ML experience required—just a passion for making games that feel alive. Start building smarter games today.
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Information
Subtopic
Programming GamesIndex
Computer ScienceTable of contents
- Smarter Games with AI
- Smarter Games with AI
- Preface
- Chapter 1 — Setting the Stage: Introducing The Haunted Vault and Core AI Concepts
- Chapter 2 — Enemy Senses: Giving NPCs Awareness of Their World
- Chapter 3 — Behavior Trees: Structuring Complex NPC Decisions
- Chapter 4 — Finite State Machines: solid State Management for Enemies
- Chapter 5 — Pathfinding: Navigating the Dungeon with A*
- Chapter 6 — Advanced Pathfinding: Dynamic Obstacles and Crowd Flow
- Chapter 7 — Machine Learning Foundations: Supervised and Unsupervised Learning in Game Context
- Chapter 8 — Reinforcement Learning: Training Enemies to Learn Combat Tactics
- Chapter 9 — Neural Networks: Pattern Recognition for Adaptive Strategy
- Chapter 10 — Dynamic Difficulty Adjustment: Balancing Challenge with ML
- Chapter 11 — Procedural Content Generation: Creating Dungeons, Loot, and Enemies with AI
- Chapter 12 — Player Modeling: Personalizing the Experience
- Chapter 13 — Multiplayer AI: Bots and Cooperative Allies
- Chapter 14 — Testing and Debugging AI: Tools and Techniques
- Chapter 15 — Optimizing AI for Performance
- Chapter 16 — Integrating It All: Polishing The Haunted Vault
- Chapter 17 — Beyond the Book: Advanced Topics and Career Paths
- Chapter 18 — Appendix: Quick Reference and Companion Code
- About the Author
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Yes, you can access Smarter Games with AI by Curtis Whitlock in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.