
- 471 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
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Table of contents
- Acknowledgments
- 1 Introduction
- 2 Cybertext theory revisited
- 3 Cybertextuality and transtextuality
- 4 The textual whole
- 5 The enigma of the ergodic
- 6 Towards cybertextual narratology
- 7 Towards an expanded narratology
- 8 Tense
- 9 Mood
- 10 Voice
- 11 Ergodic and narrative discourses
- 12 Ludology and the exhaustion of narratology
- 13 Game ecology and the classic game model
- 14 Game ontology
- 15 Rules and configurative practices
- 16 Game time
- 17 Games as configurative practices: models and metaphors
- 18 Transmedial modes and ecologies
- 19 Ergodic modes and play
- 20 Textual instruments and instrumental texts
- Notes
- Bibliography
- Index
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Yes, you can access Cybertext Poetics by Markku Eskelinen in PDF and/or ePUB format, as well as other popular books in Social Sciences & Literary Criticism. We have over 1.5 million books available in our catalogue for you to explore.