
- 472 pages
- English
- PDF
- Available on iOS & Android
About this book
Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
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Information
Table of contents
- Acknowledgments
- 1 Introduction
- 2 Cybertext theory revisited
- 3 Cybertextuality and transtextuality
- 4 The textual whole
- 5 The enigma of the ergodic
- 6 Towards cybertextual narratology
- 7 Towards an expanded narratology
- 8 Tense
- 9 Mood
- 10 Voice
- 11 Ergodic and narrative discourses
- 12 Ludology and the exhaustion of narratology
- 13 Game ecology and the classic game model
- 14 Game ontology
- 15 Rules and configurative practices
- 16 Game time
- 17 Games as configurative practices: models and metaphors
- 18 Transmedial modes and ecologies
- 19 Ergodic modes and play
- 20 Textual instruments and instrumental texts
- Notes
- Bibliography
- Index