Autodesk 3ds Max 2016 Essentials
Dariush Derakhshani, Randi L. Derakhshani
Autodesk 3ds Max 2016 Essentials
Dariush Derakhshani, Randi L. Derakhshani
About This Book
Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016
Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016.
- Model your character with polygons, meshes, and more
- Add motion with simple and complex animations
- Add color and textures to visualize materials and surfaces
- Render interior scenes with great lighting and camera placement
If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016Essentials helps you start animating today.
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Information
Chapter 1
The 3ds Max Interface
- Navigate the workspace
- Transform objects using gizmos
- Use the Graphite Modeling Tools set
- Use the command panel
- Use the time slider and track bar
- Manage files
Navigating the Workspace
User-Interface Elements




Element | Function | Description |
1 | Application button | Opens the Application menu, which provides file management commands. |
2 | Quick Access toolbar | Provides some of the most commonly used file management commands as well as Undo Scene Operation and Redo Scene Operation. |
3 | InfoCenter | Provides access to 3ds Max product-related information. |
4 | The ribbon | Provides access to a wide range of tools to make building and editing models in 3ds Max fast and easy. |
5 | Command panel tabs | Where all the editing of parameters occurs; provides access to many functions and creation options; divided into tabs that access different panels, such as the Create panel, Modify panel, etc. |
6 | Rollout | A section of the command panel that can expand to show a listing of parameters or collapse to just its heading name. |
7 | Viewport navigation controls | Icons that control the display and navigation of the viewports; icons may change depending on the active viewport. |
8 | Animation Time/Keying controls | Controls for animation keyframing and animation playback controls. |
9 | Coordinate display area | Allows you to enter transformation values. |
10 | Track bar | Provides a timeline showing the frame numbers; select an object to view its animation keys on the track bar. |
11 | Time slider | Shows the current frame and allows for changing the current frame by moving (or scrubbing) the time bar. |
12 | Prompt line and status bar controls | Prompt and status information about your scene and the ... |