iOS Game Programming Cookbook
eBook - ePub

iOS Game Programming Cookbook

Bhanu Birani, Chhavi Vaishnav

Compartir libro
  1. 300 páginas
  2. English
  3. ePUB (apto para móviles)
  4. Disponible en iOS y Android
eBook - ePub

iOS Game Programming Cookbook

Bhanu Birani, Chhavi Vaishnav

Detalles del libro
Vista previa del libro
Índice
Citas

Preguntas frecuentes

¿Cómo cancelo mi suscripción?
Simplemente, dirígete a la sección ajustes de la cuenta y haz clic en «Cancelar suscripción». Así de sencillo. Después de cancelar tu suscripción, esta permanecerá activa el tiempo restante que hayas pagado. Obtén más información aquí.
¿Cómo descargo los libros?
Por el momento, todos nuestros libros ePub adaptables a dispositivos móviles se pueden descargar a través de la aplicación. La mayor parte de nuestros PDF también se puede descargar y ya estamos trabajando para que el resto también sea descargable. Obtén más información aquí.
¿En qué se diferencian los planes de precios?
Ambos planes te permiten acceder por completo a la biblioteca y a todas las funciones de Perlego. Las únicas diferencias son el precio y el período de suscripción: con el plan anual ahorrarás en torno a un 30 % en comparación con 12 meses de un plan mensual.
¿Qué es Perlego?
Somos un servicio de suscripción de libros de texto en línea que te permite acceder a toda una biblioteca en línea por menos de lo que cuesta un libro al mes. Con más de un millón de libros sobre más de 1000 categorías, ¡tenemos todo lo que necesitas! Obtén más información aquí.
¿Perlego ofrece la función de texto a voz?
Busca el símbolo de lectura en voz alta en tu próximo libro para ver si puedes escucharlo. La herramienta de lectura en voz alta lee el texto en voz alta por ti, resaltando el texto a medida que se lee. Puedes pausarla, acelerarla y ralentizarla. Obtén más información aquí.
¿Es iOS Game Programming Cookbook un PDF/ePUB en línea?
Sí, puedes acceder a iOS Game Programming Cookbook de Bhanu Birani, Chhavi Vaishnav en formato PDF o ePUB, así como a otros libros populares de Computer Science y Computer Graphics. Tenemos más de un millón de libros disponibles en nuestro catálogo para que explores.

Información

Año
2015
ISBN
9781784398255

iOS Game Programming Cookbook


Table of Contents

iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. iOS Game Development
Introduction
Getting started with the SpriteKit game framework
Getting ready
How to do it...
How it works...
Developing a mini game using SpriteKit
Getting ready
How to do it...
How it works...
2. SpriteKit
Introduction
Learning the basics of SpriteKit – The FlyingSpaceship tutorial
Getting ready
How to do it...
How it works...
There's more...
Understanding scenes, nodes, and sprites
Getting ready
How to do it...
How it works...
Anatomy of game projects
Getting ready
How to do it...
How it works...
Applying actions on sprites
Getting ready
How to do it...
How it works...
Adding infinite scrolling
Getting ready
How to do it...
How it works...
Moving characters
Getting ready
How to do it...
How it works...
There's more...
See also
3. Animations and Texture
Introduction
Animating your textures
Getting ready
How to do it...
How it works...
Creating a texture atlas
Getting ready
How to do it...
How it works...
There's more...
Adding animations using a texture atlas
Getting ready
How to do it…
How it works…
Collision detection
Getting ready
How to do it…
How it works…
Parallax background
Getting ready
How to do it…
How it works…
4. Particle System and Game Performance
Introduction
Installation of the particle system
Getting ready
How to do it
How it works
There's more
See also
Using the particle system in games
Getting ready
How to do it
How it works
There's more
See also
Particle emitter integration
Getting ready
How to do it
How it works
There's more
See also
Game performance analysis
Getting ready
How to do it
Debug navigator
Instruments
There's more
See also
5. Adding Music to iOS Games and an Introduction to iCloud
Introduction
Adding music to games
Getting ready
How to do it...
System Sound Services
AVAudioPlayer
Audio Queue Services
How it works…
There's more…
See also
Adding background and sound effects
Getting ready
How to do it…
How it works…
There's more…
See also
Introduction to iCloud
Getting ready…
How to do it…
How it works…
There's more…
See also…
Integration of iCloud with iOS games
Getting ready
How to do it…
How it works…
There's more…
See also
6. Physics Simulation
Introduction
Introduction to physics simulation
Getting ready
How to do it...
Integrating physics engine with games
Getting ready...
How to do it...
How it works…
There's more…
Adding real-world simulation
How to do it...
7. Adding Reality to Games
Introduction
Creating physics bodies in the world
Getting ready
How to do it...
Physics joints
Getting ready
How to do it…
Detecting contact and collisions
Getting ready
How to do it…
8. Introduction to Game Math and Physics
Introduction
The Pythagorean theorem
Getting ready
How to do it
Using vectors
How to do it
How it works
Physics
How to do it
How it works
9. Autonomous Moving Agents
Introduction
Introduction to steering behaviors
Getting ready
How to do it
Implementing the seek
Getting ready
How to do it
There's more
Implementing flee
Getting ready
How to do it
There's more
Implementing arrive
Getting ready
How to do it
There's more
Implementing evade
Getting ready
How to do it
There's more
Implementing wander
Getting ready
How to do it
There's more
Implementing wall avoidance
Getting ready
How to do it
Obstacle avoidance
Getting ready
How to do it
There's more
10. 3D Game Programming with OpenGL
Introduction
Introducing OpenGL
Getting ready
How to do it
Building a mini 3D animation game using OpenGL
How to do it
See also
11. Getting Started with Multiplayer Games
Introduction
Anatomy of multiplayer games
Getting ready
How to do it...
How it works...
Setup for a multiplayer game
Getting ready
How to do it
How it works
Assigning roles to players
Getting ready
How to do it
How it works
There's more
See also
12. Implementing Multiplayer Games
Introduction
Creating our TankRace environment
Getting ready
How to do it
How it works
Movement of players
Getting ready
How to do it
How it works
Implementing game play
Getting ready
How to do it
How it works
There's more
See also
Index

iOS Game Programming Cookbook

Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2015
Production reference: 1200315
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-825-5
www.packtpub.com
2323__perlego__chapt...

Índice