Lumion 3D Best Practices
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Lumion 3D Best Practices

Ciro Cardoso

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eBook - ePub

Lumion 3D Best Practices

Ciro Cardoso

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About This Book

  • Learn professional techniques to improve Lumion's workflow.
  • Improve your work quality by using Lumion's top features effectively.
  • Practical, efficient and deep insight into how to create astonishing visualizations using Lumion.

Who This Book Is For

This book is designed for advanced Lumion users who wish to apply these techniques to their own projects. The reader should be familiar with modeling knowledge and have at least a basic knowledge of a graphics editing program, such as Photoshop or Gimp.

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Información

Año
2015
ISBN
9781783550869
Edición
1

Lumion 3D Best Practices


Table of Contents

Lumion 3D Best Practices
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Ready with Lumion 3D
An introduction to Lumion for beginners
What is possible with Lumion
Where to get a demo version, and some limitations of Lumion
What is necessary to work with Lumion
Different Lumion versions
Using additional models
Keep your project organized!
Using Lumion's layers
The importance of materials
A quick overview of Lumion
Exploring the interface and controlling the camera
Summary
2. Importing and Handling 3D Models
Importing 3D models
Importing SketchUp files
Importing from 3ds Max or other applications using COLLADA or FBX
Exporting settings for FBX files
Exporting settings for COLLADA files
Exporting 3D animations
Common problems and their solutions
Rookie mistakes
Reversed or missing faces
Most common importing issues
How to place 3D models in Lumion
10 copies and different sizes
Using the Mass Placement tool
Controlling the 3D models
Using filters to select different categories
Handling and importing large scenes
Updating 3D models in Lumion
Summary
3. Creating an Interior Scene with Lumion
Checking and refining the 3D model
The level of detail
Adding additional 3D models
Beveling edges
A quick overview – Lumion's native 3D models
Balancing Lumion's models with external models
Populating the scene with 3D models
Best practices with the Context menu
Rotating the 3D models with the mouse – the rotate option
Duplicating 3D models with the Alt key
Editing 3D model properties
The Replace with library selection option
Using the Select in library option
A quick overview – Lumion's physically based materials
Small adjustments
Reflection and glossiness – make it believable
Controlling the reflection sharpness
Controlling reflections with the alpha channel
Working with lights for interior scenes
Placing a spotlight, omni light, or fill light
Difference between lights
Shadows – accuracy, speed, and memory modes
Summary
4. Creating an Exterior Scene with Lumion
Planning your scene
The Import, Export, and Merge scene features
Quick overview – the Landscape menu
Working with the Terrain tools
Landscape types
Creating a coast using the Ocean and Terrain menus
Creating a valley using the Water and Height menus
Creating a terrain using heightmaps
Guidelines to create heightmaps
Tools used to create heightmaps
Working with imported terrains
Scattering elements with the Grass menu
Choosing the landscape with the Paint menu
Summary
5. Working with Physically Based Materials
Materials, and why they are essential
A quick overview of Lumion's materials
Working with materials in Lumion – three options
Using Lumion's materials
Normal maps and their functionality
The perks of using a normal map
Tips to create normal maps
Creating a normal map with Lumion's relief feature
Glowing materials and the Emissive setting
Improving material reflections
Using a video as a texture
Custom materials for Lumion
Creating materials with an external 3D application
Lumion's Standard material
Finding textures and eliminating highlights
Fixing highlights on textures
Creating seamless textures
Creating reflection and glossiness maps
Summary
6. Animation Techniques in Lumion
Planning your scene
Tips to export animations
Using a simple storyboard
A quick overview of Lumion's Movie mode
How to import animations
Controlling imported animations
Simple animations with the Move effect
Curved paths with the Advanced move effect
Making good use of the Mass move effect
Summary
7. Producing a Still Image with Lumion
A quick overview–the Photo mode
Saving and loading camera positions
The Build mode with effects
Saving and loading effects
Photo and movie effects
Sun Study – a useful tool
Shadow effect to correct shadows
Realistic reflections with the Reflection effect
Two-point perspective effect
Improving illumination with Global Illumination and Hyperlight®
Summary
8. Producing a Movie with Lumion
A quick overview – the Movie mode
Creating efficient camera paths
Working with clips
Composition–a useful tool
Adding realism with Lumion's effects
The depth of field and Vignette effects
The motion blur effect
Extra detail with sound effects
Creating a presentation with Titles
Summary
9. Exporting and Post Production
Optimizing before rendering
The different file formats to export from Lumion
Using the Movie mode to export still images
Rendering using the Movie mode
Rendering an image sequence
What is a render pass?
Practical ways to use the render passes
Using the SkyAlpha render pass
Material ID – do's and don'ts
Adjusting reflections and lighting
Faking depth of field
Using Lumion Viewer to present a project
Summary
Index

Lumion 3D Best Practices

Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
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