The Interface Effect
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The Interface Effect

Alexander R. Galloway

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eBook - ePub

The Interface Effect

Alexander R. Galloway

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Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today's discussions of culture and media. Indeed Western thought has long construed media as a grand choice between two kinds of interfaces. Following the optimistic path, media seamlessly interface self and other in a transparent and immediate connection. But, following the pessimistic path, media are the obstacles to direct communion, disintegrating self and other into misunderstanding and contradiction. In other words, media interfaces are either clear or complicated, either beautiful or deceptive, either already known or endlessly interpretable.

Recognizing the limits of either path, Galloway charts an alternative course by considering the interface as an autonomous zone of aesthetic activity, guided by its own logic and its own ends: the interface effect. Rather than praising user-friendly interfaces that work well, or castigating those that work poorly, this book considers the unworkable nature of all interfaces, from windows and doors to screens and keyboards. Considered allegorically, such thresholds do not so much tell the story of their own operations but beckon outward into the realm of social and political life, and in so doing ask a question to which the political interpretation of interfaces is the only coherent answer.

Grounded in philosophy and cultural theory and driven by close readings of video games, software, television, painting, and other images, Galloway seeks to explain the logic of digital culture through an analysis of its most emblematic and ubiquitous manifestation – the interface.

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Información

Editorial
Polity
Año
2013
ISBN
9780745662923
Edición
1
Categoría
Social Sciences
Categoría
Media Studies
1
The Unworkable Interface
Interface as Method
Interfaces are back, or perhaps they never left. The familiar Socratic conceit, from the Phaedrus, of communication as the process of writing directly on the soul of the other has, since the 1980s and 1990s, returned to center stage in the discourse around culture and media. The catoptrics of the society of the spectacle is now the dioptrics of the society of control. Reflective surfaces have been overthrown by transparent thresholds. The metal detector arch, or the graphics frustum, or the Unix socket – these are the new emblems of the age.
Frames, windows, doors, and other thresholds are those transparent devices that achieve more the less they do: for every moment of virtuosic immersion and connectivity, for every moment of volumetric delivery, of inopacity, the threshold becomes one notch more invisible, one notch more inoperable. As technology, the more a dioptric device erases the traces of its own functioning (in actually delivering the thing represented beyond), the more it succeeds in its functional mandate; yet this very achievement undercuts the ultimate goal: the more intuitive a device becomes, the more it risks falling out of media altogether, becoming as naturalized as air or as common as dirt. To succeed, then, is at best self-deception and at worst self-annihilation. One must work hard to cast the glow of unwork. Operability engenders inoperability.
But curiously this is not a chronological, spatial, or even semiotic relation. It is primarily a systemic relation, as Michel Serres rightly observed in his meditation on functional “alongsidedness”: “Systems work because they don’t work. Non-functionality remains essential for functionality. This can be formalized: pretend there are two stations exchanging messages through a channel. If the exchange succeeds – if it is perfect, optimal, immediate – then the relation erases itself. But if the relation remains there, if it exists, it’s because the exchange has failed. It is nothing but mediation. The relation is a non-relation.”1 Thus since Plato, we have been wrestling with the grand choice: (1) mediation as the process of imminent if not immediate realization of the other (and thus at the same time the self), or (2) as Serres’ dialectical position suggests, mediation as the irreducible disintegration of self and other into contradiction.2 Representation is either clear or complicated, either inherent or extrinsic, either beautiful or deceptive, either already known or endlessly interpretable. In short, either Iris or Hermes. Without wishing to upend this neat and tidy formulation, it is still useful to focus on the contemporary moment to see if something slightly different is going on, or, at the very least to “prove” the seemingly already known through close analysis of some actual cultural artifacts.
Either Iris or Hermes – but what does this mean for intellectual exploration? Before tackling the interface directly, I would like to interject a brief prefatory announcement on methodology. To the extent that the present project is allegorical in nature, it might be useful to, as it were, subtend the process of allegorical reading in the age of ludic capitalism with some elaboration as to how or why it might be possible to perform such a reading in the first place. In former times, it was generally passable to appeal to some legitimizing methodological foundation – usually Marx or Freud or some combination thereof – in order to prove the efficacy, and indeed the political potency, of one’s critical maneuverings. This is not to suggest that those sources are no longer viable, quite the opposite, since power typically grows with claims of obsolescence; even today Marx’s death-drive persists under the pseudonyms of Antonio Negri, Paolo Virno, or McKenzie Wark, just as a generation ago it persisted under Jean-Joseph Goux or Guy Debord. Yet somehow today the unfashionable sheen, and indeed perceived illegitimacy, of the critical tradition inherited from the middle of the nineteenth century and the beginning of the twentieth, with Marx and Freud standing as two key figures in this tradition but certainly not encompassing all of it, makes it difficult to rally around the red flag of desire in the same way as before. Today the form of Marxism in common circulation is still the antiseptic one invented a generation ago by Louis Althusser: Marx may be dissected with rubber gloves, the rational kernel of his thought cut out and extruded into some form of scientific discourse of analysis – call it critique or what have you. On the other front, to mention psychoanalysis these days generally earns a smirk if not a condescending giggle, a wholesale transformation from the middle of the twentieth century in which Freudianisms of various shapes and sizes saturated the popular imagination. Realizing this, many have turned elsewhere for methodological inspiration.
I acknowledge such shifts in the critical landscape. Nevertheless I also maintain that Marx and Freud still allow us the ability to do two important things: (1) provide an account of the so-called depth model of interpretation; (2) provide an account of how and why something appears in the form of its opposite. In our times, so distressed on all sides by the arrival of neoliberal economism, these two things together still constitute the core act of critique. So for the moment Marx and Freud remain useful, if not absolutely elemental, despite a certain amount of antiseptic neutering.
Nevertheless times have changed, have they not? The social and economic conditions today are different from what they were one hundred or one hundred and fifty years ago. Writers from Manuel Castells to Alan Liu to Luc Boltanski have described a new socio-economic landscape, one in which flexibility, play, creativity, and immaterial labor – call it ludic capitalism – have taken over from the old concepts of discipline, hierarchy, bureaucracy, and muscle. In particular, two historical trends stand out as essential in this new play economy. The first is a return to romanticism, from which today’s concept of play receives an eternal endowment. Friedrich Schiller’s On the Aesthetic Education of Man is emblematic in this regard. In it, the philosopher uses dialectical logic to arrive at the concept of the play-drive, the object of which is man’s “living form.” This notion of play is one of abundance and creation, of pure unsullied authenticity, of a childlike, tinkering vitality perennially springing forth from the core of that which is most human. More recently one hears this same refrain in Johan Huizinga’s book on play Homo Ludens (which has been cited widely across the political spectrum, from French Situationists to social conservatives), or even in the work of the poststructuralists, often so hostile to other seemingly “uninterrogated” concepts.3
Game theory, ecology, systems theory, information theory, behaviorism – these many scientific disciplines point to the second element, that of cybernetics. While in development during and before the Second World War, cybernetics seemed to gel rapidly in 1947 or 1948, soon becoming a new dominant. With cybernetics, the notion of play adopts a special interest in homeostasis and systemic interaction. The world’s entities are no longer contained and contextless but are forever operating within ecosystems of interplay and correspondence. This is a notion of play centered on economic flows and balances, multilateral associations between things, a resolution of complex systemic relationships via mutual experimenting, mutual compromise, mutual engagement. Thus, nowadays, one “plays around” with a problem in order to find a workable solution. (Recall the dramatic difference in language between this and Descartes’ “On Method” or other key works of modern, positivistic rationality.)
Romanticism and cybernetic systems theory: play today is a synthesis of these two influences. If the emblematic profession for the former is poetry, the latter is design. The one is expressive, consummated in an instant; the other is iterative, extending in all directions. The two became inextricably fused during the second half of the twentieth century, subsumed within the contemporary concept of play. Thus what Debord called the “juridico-geometric” nature of games is not entirely complete.4 He understood the ingredient of systemic interaction well enough, but he understated the romantic ingredient. Today’s play might better be described as a sort of “juridico-geometric sublime.” Witness the Web itself, which exhibits all three elements: the universal laws of protocological exchange, sprawling across complex topologies of aggregation and dissemination, and resulting in the awesome forces of “emergent” vitality. This is what romantico-cybernetic play means. Today’s ludic capitalist is therefore the consummate poet-designer, forever coaxing new value out of raw, systemic interactions (consider the example of Google). And all the rest has changed to follow the same rubric: labor itself is now play, just as play becomes more and more laborious; or consider the model of the market, in which the invisible hand of play intervenes to assess and resolve all contradiction, and is thought to model all phenomena, from energy futures markets, to the “market” of representational democracy, to haggling over pollution credits, to auctions of the electromagnetic spectrum, to all manner of supercharged speculation in the art world. Play is the thing that overcomes systemic contradiction but always via recourse to that special, ineffable thing that makes us most human. It is, as it were, a melodrama of the rhizome.
Enlisting these types of periodization arguments, some point out that as history changes so too must change the act of reading. Thus, the argument goes, as neoliberal economism leverages the ludic flexibility of networks, so too must the critic resort to new methodologies of scanning, playing, sampling, parsing, and recombining. The critic might then be better off as a sort of remix artist, a disc jockey of the mind.
Maybe so. But while the forces of ludic distraction are many, they coalesce around one clarion call: be more like us. To follow such a call and label it nature serves merely to reify what is fundamentally a historical relation. The new ludic economy is in fact a call for violent renovation of the social fabric from top to bottom using the most nefarious techniques available. That today it comes under the name of Google or Monsanto is a mere footnote.
Addressing this larger reality, I will be the first to admit that the present methodology is not particularly rhizomatic or playful in spirit, for the spirit of play and rhizomatic revolution have been deflated in recent years. It is instead that of a material and semiotic “close reading,” aspiring not to reenact the historical relation (the new economy) but to identify the relation itself as historical. In other words, not to reenact the interface, much less to “define” it, but to identify the interface itself as historical. What I hope this produces is a perspective on how cultural production and the socio-historical situation take form as they are interfaced together. Or if that is too much jargon: what form art and politics take. If this will pass as an adequate syncretism of Freud and Marx, with a few necessary detours nevertheless back to Gilles Deleuze and elsewhere, then so be it.5
Indeed the ultimate task in this chapter is not simply to illustrate the present cocktail of methodological influences necessary to analyze today’s digital interfaces. That would be to put the cart before the horse. The ultimate task is to reveal that this methodological cocktail is itself an interface. Or more precisely, it is to show that the interface itself, as a “control allegory,” indicates the way toward a specific methodological stance. The interface asks a question and, in so doing, suggests an answer.
Two Interfaces
New media foreground the interface like never before. Screens of all shapes and sizes tend to come to mind: computer screens, ATM kiosks, phone keypads, and so on. This is what Vilém Flusser called simply a “significant surface,” meaning a two-dimensional plane with meaning embedded in it or delivered through it. There is even a particular vernacular adopted to describe or evaluate such significant surfaces. We say “they are user-friendly,” or “they are not user-friendly.” “They are intuitive” or “they are not intuitive.”
Still, it is also quite common to understand interfaces less as a surface but as a doorway or window. This is the language of thresholds and transitions already evoked at the start of the chapter. Following this position, an interface is not something that appears before you but rather is a gateway that opens up and allows passage to some place beyond. Larger twentieth-century trends around information science, systems theory, and cybernetics add more to the story. The notion of the interface becomes very important for example in the science of cybernetics, for it is the place where flesh meets metal or, in the case of systems theory, the interface is the place where information moves from one entity to another, from one node to another within the system.
Often interfaces are assumed to be synonymous with media itself. But what would it mean to say that “interface” and “media” are two names for the same thing? The answer is found in the remediation or layer model of media, broached already in the introduction, wherein media are essentially nothing but formal containers housing other pieces of media. This is a claim most clearly elaborated on the opening pages of Marshall McLuhan’s Understanding Media. McLuhan liked to articulate this claim in terms of media history: a new medium is invented, and as such its role is as a container for a previous media format. So, film is invented at the tail end of the nineteenth century as a container for photography, music, and various theatrical formats like vaudeville. What is video but a container for film. What is the Web but a container for text, image, video clips, and so on. Like the layers of an onion, one format encircles another, and it is media all the way down. This definition is well-established today, and it is a very short leap from there to the idea of interface, for the interface becomes the point of transition between different mediatic layers within any nested system. The interface is an “agitation” or generative friction between different formats. In computer science, this happens very literally; an “interface” is the name given to the way in which one glob of code can interact with another. Since any given format finds its identity merely in the fact that it is a container for another format, the concept of interface and medium quickly collapse into one and the same thing.
Nevertheless, is this the entire story of the interface? The parochialism of those who fetishize screen-based media suggests that something else is going on too. If the remediation argument has any purchase at all, it would be shortsighted to limit the scope of one’s analysis to a single medium or indeed a single aggregation under the banner of something like “the digital.” The notion of thresholds would warn against it. Thus a classical source, selected for its generic quality, not its specificity, is now appropriate. How does Hesiod begin his song?
The everlasting immortals …
It was they who once taught Hesiod his splendid singing …
They told me to sing the race of the blessed gods everlasting,
but always to put themselves at the beginning and end of my singing.6
Endless similar formulations are found in classical poetry, from Homer and beyond: “Sing in me Muse, and through me tell the story of … ” The poet does not so much originate his own song as serve as a conduit for divine expression received from without. The poet is, in this sense, wrapped up by the Muse, or as Socrates puts it in the Phaedrus, possessed. “To put themselves at the beginning and end” – I suggest that this is our first real clue as to what an interface is.
All media evoke similar liminal transition moments in which the outside is evoked in order that the inside may take place. In the case of the classical poet, what is the outside? It is the Muse, the divine source, which is first evoked and praised, in order for the outside to possess the inside. Once possessed by the outside, the poet sings and the story transpires.
Needless to say such observations are not limited to the classical context. Prefatory evocations of the form “once upon a time” are common across media formats. The French author François Dagognet describes it thus: “The interface … consists essentially of an area of choice. It both separates and mixes the two worlds that meet together there, that run into it. It becomes a fertile nexus.”7 D...

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